Samuliak
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a328c5e753
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use uchar for index type
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2024-09-11 12:43:15 +02:00 |
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Samuliak
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950f04d444
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support instancing for mesh shaders
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2024-09-11 12:22:45 +02:00 |
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Samuliak
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3dc233fb56
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support rasterization kill
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2024-09-07 11:00:10 +02:00 |
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Samuliak
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548ffb6b57
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add: todo notices
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2024-09-06 19:15:56 +02:00 |
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Samuliak
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953975f5ec
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don't jit compile vertex shaders
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2024-09-03 13:59:52 +02:00 |
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Samuliak
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c4eb195797
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make all textures be at least 1x1x1
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2024-09-02 08:25:36 +02:00 |
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Samuliak
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491ac694ab
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fix: object shader error when used with rect primitive
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2024-09-01 18:58:48 +02:00 |
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Samuliak
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f9f6260580
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monitor clears
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2024-08-31 10:34:42 +02:00 |
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Samuliak
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5eb30262a0
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skip unnecessary draws
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2024-08-31 08:40:58 +02:00 |
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Samuliak
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a9a4d7b4f8
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disable depth write if active FBO doesn't have a depth attachment
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2024-08-30 16:53:00 +02:00 |
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Samuliak
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cda4799b54
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disable writes for color attachments which are not in the active FBO
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2024-08-30 16:44:26 +02:00 |
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Samuliak
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9c29acc635
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synchronize buffer copying correctly
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2024-08-30 15:27:55 +02:00 |
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Samuliak
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1412d1e70a
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enable triangle fan support
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2024-08-30 11:02:09 +02:00 |
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Samuliak
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2f822d07c7
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support game pad view in a separate window
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2024-08-30 08:57:50 +02:00 |
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Samuliak
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1cfb841b5f
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do buffer cache uploading on the GPU
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2024-08-29 19:06:01 +02:00 |
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Samuliak
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2403cf948a
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always use blit commands for buffer copies on non-apple GPUs
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2024-08-29 17:44:20 +02:00 |
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Samuliak
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a4ff855585
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do buffer copying in a void vertex function
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2024-08-29 15:32:32 +02:00 |
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Samuliak
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ccd72bfe45
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implement gather sampling
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2024-08-29 14:03:48 +02:00 |
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Samuliak
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a6c8d83436
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release unused buffers
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2024-08-28 16:42:55 +02:00 |
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Samuliak
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35740c5c8e
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always do texture copies on gpu
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2024-08-28 15:26:42 +02:00 |
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Samuliak
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be76dadb90
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do surface copy properly
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2024-08-28 13:43:06 +02:00 |
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Samuliak
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1b44269d70
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simplify flush
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2024-08-28 13:24:01 +02:00 |
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Samuliak
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163eeea102
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use texture views for surface copies
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2024-08-28 13:19:51 +02:00 |
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Samuliak
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366be049a4
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fix: validation errors
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2024-08-28 11:51:31 +02:00 |
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Samuliak
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0e61471c5e
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skip draws when pipeline is invalid
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2024-08-27 16:01:50 +02:00 |
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Samuliak
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4572f906a3
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fix: infinite command buffer wait
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2024-08-27 16:01:27 +02:00 |
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Samuliak
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b7a1adec91
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clip mode
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2024-08-27 14:39:52 +02:00 |
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Samuliak
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3439b3259e
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uncomment drc swap buffer
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2024-08-27 08:18:17 +02:00 |
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Samuliak
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cd8b74ba32
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fix: buffer allocator leaks
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2024-08-26 18:31:22 +02:00 |
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Samo Z
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b7f88d093a
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implement buffer locking system
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2024-08-26 12:22:33 +02:00 |
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Samo Z
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6c8947d0e5
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fix: temporary buffer allocator
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2024-08-26 08:07:49 +02:00 |
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Samo Z
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a693bf564f
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fix: issues on Intel Macs
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2024-08-25 20:32:46 +02:00 |
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Samuliak
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96d6168c50
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add: additional debug info
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2024-08-25 10:15:10 +02:00 |
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Samuliak
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c905399f1f
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fix: ImGui issues
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2024-08-25 10:09:18 +02:00 |
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Samuliak
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b105a383aa
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add: basic debug overlay
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2024-08-24 17:48:02 +02:00 |
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Samuliak
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6bf3406793
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implement IsPadWindowActive
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2024-08-24 17:30:56 +02:00 |
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Samuliak
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c4a26d4c70
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report total vram correctly
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2024-08-24 17:06:50 +02:00 |
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Samuliak
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7499c3fbe7
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add: ImGui support
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2024-08-24 17:03:49 +02:00 |
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Samuliak
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d4a1074425
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rework the present system
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2024-08-23 10:52:20 +02:00 |
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Samuliak
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6bb191212b
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simplify texture readback
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2024-08-23 09:41:00 +02:00 |
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Samuliak
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28aef858f2
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fix: texture readback
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2024-08-23 09:00:00 +02:00 |
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Samuliak
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c05b2d0b48
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don't stringify shader source & move vertex buffer bindings by 1
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2024-08-22 15:02:49 +02:00 |
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Samuliak
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67a64c9fe9
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rework the binding system
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2024-08-22 13:58:50 +02:00 |
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Samuliak
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3d0055af6a
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end render pass if attachment is being read
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2024-08-21 15:53:40 +02:00 |
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Samuliak
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a832bc225e
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support rect primitive emulation
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2024-08-21 12:12:45 +02:00 |
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Samuliak
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7500a54b38
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fix: geometry shaders
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2024-08-21 08:17:41 +02:00 |
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Samuliak
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76cf3de80b
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disable vertex buffer restride for object shaders
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2024-08-20 20:27:41 +02:00 |
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Samuliak
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97f441ecf1
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draw with geometry shaders
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2024-08-20 20:14:02 +02:00 |
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Samuliak
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2f4ceb33e0
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patch object and mesh shaders
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2024-08-20 18:59:25 +02:00 |
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Samuliak
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ca256eb764
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check for pixel format support
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2024-08-19 16:40:36 +02:00 |
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