goeiecool9999
92721a023e
Add fadeout and handle thread lifetime with class
2024-12-09 17:19:09 +01:00
goeiecool9999
c796527bb1
don't print error when file doesn't exist
2024-05-14 14:42:15 +02:00
goeiecool9999
f928eee5f3
add log message to indicate file open failed
2024-02-12 12:30:04 +01:00
goeiecool9999
f1d4c399a2
more explicit and sensible error handling
2024-02-12 12:24:32 +01:00
goeiecool9999
a143556d89
name the magic values
2024-01-15 12:04:51 +01:00
goeiecool9999
da9c3c84e8
Fix no audio on zero latency bug. make Xaudio consistent with other APIs
2023-12-23 23:19:46 +01:00
goeiecool9999
4468e7a7f2
substitute jthread for thread
2023-12-17 19:38:34 +01:00
goeiecool9999
adc988eb1b
fix macOS build (?)
2023-12-17 18:18:41 +01:00
goeiecool9999
91c5a01dbc
stuttering observed, move to jthread
2023-12-17 18:03:17 +01:00
goeiecool9999
4ac7cb9f62
make globals static
2023-12-17 17:23:46 +01:00
goeiecool9999
5033318daa
move audio playback code to a more reasonable place
2023-12-17 11:49:27 +01:00
goeiecool9999
9354db6a16
fix bugs and clean up
2023-12-17 03:38:37 +01:00
goeiecool9999
a7a116a6f1
proof of concept
2023-12-17 02:50:00 +01:00
Francesco Saltori
c16e258c93
Localization improvements and fixes ( #956 )
2023-09-08 02:09:03 +02:00
Exzap
2200cc0ddf
Initial support for title switching + better Wii U menu compatibility ( #907 )
2023-07-21 13:54:07 +02:00
why-keith
4be57f4896
Migrate force_log_printf to new logging ( #714 )
2023-04-12 16:31:34 +02:00
Exzap
f8ea594447
Latte: Small refactor for shader decompiler
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Latte: Small refactor for shader decompiler
2023-03-02 16:22:19 +01:00
Exzap
4a564e2447
Latte/Vulkan: Set shader rounding mode via VK_KHR_SHADER_FLOAT_CONTROLS
2023-03-02 16:22:05 +01:00
goeiecool9999
05d82b09e9
Add back missing flag to keep background image in background ( #667 )
2023-02-19 14:52:19 +01:00
goeiecool9999
cbb79fd34c
Separate imgui contexts for TV and Pad windows. ( #664 )
2023-02-18 11:56:43 +01:00
Exzap
f3ff919be2
Code clean up + replace some wstring instances with utf8 ( #640 )
2023-01-29 13:53:31 +01:00
goeiecool9999
d3721c3f46
Fix render resolution at different UI scales ( #514 )
2022-11-30 13:39:32 +01:00
bslhq
be287a1f4e
ImGui: match all begin()/end() ( #470 )
2022-11-09 02:45:40 +01:00
MythicalPlayz
753040f73a
Added Boot Image for Gamepad ( #372 )
2022-10-17 11:26:32 +02:00
SSimco
d6ba61cf64
Add support for non portable mode ( #356 )
2022-10-12 08:03:26 +02:00
Herman Semenov
03f5967408
Fix incorrect streamout buffer index in GS + refactor various code ( #258 )
2022-09-17 03:45:18 +02:00
Exzap
5a69505d13
Fix double %% on shader compilation screen
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It was a relic from previously using sprintf where % has to be escaped with %%
2022-09-05 15:53:50 +02:00
Exzap
33167196d9
Wait for gfx pack init before loading shaders ( #168 )
...
2.0 introduced a race condition where the shader cache loading screen could load shaders before the graphic packs finished activating, potentially bypassing custom shaders.
Also removed legacy GraphicPack interface (GraphicPack.cpp/.h) since it was only kept around for Cemuhook and removed u8string variant of cemuLog_force since it's no longer used
2022-09-04 01:27:44 +02:00
Marcin Chojnacki
974edaa649
Initial macOS port bringup ( #52 )
2022-08-26 04:03:26 +02:00
Marco Rubin
1d3f62a09c
Fix ImGui::Text() format strings ( #41 )
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* Fix format string
2022-08-25 12:15:02 +02:00
Exzap
d60742f52b
Add all the files
2022-08-22 22:21:23 +02:00