Commit graph

3 commits

Author SHA1 Message Date
bitscher
f2ec0b4083
Fix the reloading of game cache from settings.xml (#169)
std::is_same_v<decltype(0LL), int64_t> does not evaluate the same on
Linux Clang and MSVC. MSVC returns true but Clang and GCC both returns
false resulting in failing to read the game id from the XML file and
therefore rebuilding the cache.

Solution: Don't rely on the type of 0LL and 0ULL literals but explicitly
provide the type of the field we are trying to read.
2022-09-05 14:42:15 +02:00
tastymeatball
e524a6c16d
Add Rudimentray Proxy Support (#68)
* Add Rudimentray Proxy Support to NAPI
2022-08-26 17:04:46 +02:00
Exzap
d60742f52b Add all the files 2022-08-22 22:21:23 +02:00