Exzap
6f9f3d52ea
CI: Remove outdated workflow
2024-11-13 06:38:17 +01:00
Exzap
719c631f13
config: Fix receive_untested_updates using the wrong default
2024-11-13 06:29:24 +01:00
Exzap
66658351c1
erreula: Rework implementation and fix bugs
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- ErrEula doesn't disappear on its own anymore. The expected behavior is for the game to call Disappear once a button has been selected. This fixes issues where the dialog would softlock in some games
- Modernized code a bit
- Added a subtle fade in/out effect
2024-11-13 06:29:24 +01:00
Exzap
a5717e1b11
FST: Refactoring to fix a read bug + verify all reads
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- Fixes a bug where corrupted data would be returned when reading files from unhashed sections with non-block aligned offset or size
- Added hash checks for all reads where possible. This means that FST now can automatically catch corruptions when they are encountered while reading from the volume
2024-11-13 06:29:23 +01:00
Samuliak
6ea6ad37d6
use verticesPerInstance for rect vertex shaders
2024-11-11 17:40:58 +01:00
Samuliak
a1b9164831
don't mask ps inputs with 0x7F
2024-11-11 17:33:12 +01:00
Samuliak
4b58ac1a1e
check if verticesPerInstance uniform is used
2024-11-11 17:21:16 +01:00
Samuliak
326d3442cd
cleanup the buffer allocator
2024-11-11 15:45:13 +01:00
Joshua de Reeper
ca2e0a7c31
nsyshid: Add support for emulated Dimensions Toypad ( #1371 )
2024-11-11 08:58:01 +01:00
Samuliak
a52095b40a
sync between command buffers
2024-11-10 20:09:24 +01:00
Samuliak
ed32feb3d9
rint texture slice & explicitly specify texture lod
2024-11-10 15:18:45 +01:00
Samuliak
97be576cd6
cast texture slice to uint
2024-11-10 07:57:22 +01:00
Samuliak
02c36d9125
add: blit todo notice
2024-11-09 08:04:17 +01:00
Samuliak
f1db7d5ab9
don't log texture allocation warnings
2024-11-09 07:25:20 +01:00
capitalistspz
2e829479d9
nsyshid/libusb: correct error message formatting and print error string on open fail ( #1407 )
2024-11-09 06:22:13 +01:00
capitalistspz
4ac1ab162a
procui: swap tickDelay
and priority
args in callbacks ( #1408 )
2024-11-09 06:21:06 +01:00
Samuliak
6897abd59b
fix: a typo in the attribute decoder
2024-11-08 17:27:50 +01:00
Samuliak
f26495707e
implement screenshots
2024-11-08 16:58:29 +01:00
Samuliak
2c9f627f72
remove MetalLogging log type
2024-11-08 08:33:39 +01:00
Samuliak
763e50c7b8
Merge branch 'main' into metal
2024-11-07 20:26:59 +01:00
SamoZ256
813f9148b1
macOS: Fix absolute path to libusb dylib ( #1405 )
2024-11-07 07:09:35 +01:00
Samuliak
798da38c26
Merge branch 'main' into metal
2024-11-06 15:43:08 +01:00
SamoZ256
9941e00b54
macOS: Fix libusb path for bundle ( #1403 )
2024-11-05 22:22:00 +01:00
Samuliak
fc1580f31f
remove outdated todo notices
2024-11-05 18:07:03 +01:00
Samuliak
c46c8214f5
refactor command buffers
2024-11-05 17:57:20 +01:00
Samuliak
552c4901b9
implement occlusion query flush
2024-11-05 17:42:02 +01:00
Samuliak
ea0a30b564
handle special state 8 and 5
2024-11-05 17:13:34 +01:00
Samuliak
07c62d5f95
release texture upload buffer
2024-11-05 17:06:08 +01:00
Samuliak
27902009c6
separate metal shader cache
2024-11-04 19:03:59 +01:00
Samuliak
2e93b08b39
rename buffer cache type to buffer cache mode
2024-11-04 16:10:37 +01:00
Samuliak
a00d409ab7
improve host and device shared buffer cache modes
2024-11-04 16:03:34 +01:00
Samuliak
fbea328b9b
correctly report memory usage for host buffer cache
2024-11-03 16:58:32 +01:00
Samuliak
e00d244e0d
remove unused code
2024-11-03 16:45:13 +01:00
Samuliak
31c10bd288
move fast math option to game profile
2024-11-03 16:35:47 +01:00
SamoZ256
b008ace7d1
Merge pull request #10 from SamoZ256/metal-host-buffer
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Multiple buffer cache types
2024-11-03 16:17:39 +01:00
Samuliak
b38ca6a58a
add an option to choose buffer cache type
2024-11-03 12:43:35 +01:00
Samuliak
03d4e86b61
add an option to use the host memory instead of buffer cache
2024-11-03 12:09:47 +01:00
Samuliak
ab41de4f9f
use host memory instead of buffer cache when possible
2024-11-03 11:53:16 +01:00
Exzap
1c49a8a1ba
nn_nfp: Implement GetNfpReadOnlyInfo and fix deactivate event
...
Fixes Amiibos not being detected in MK8
2024-11-01 22:47:19 +01:00
SamoZ256
ed48fbfd55
Merge branch 'main' into metal
2024-11-01 15:56:10 +01:00
Samuliak
61de5a3d3a
only log todo for vulkan output shader
2024-11-01 15:51:44 +01:00
Samuliak
6eb46ed6eb
remove 'Vulkan' from cache loading message
2024-11-01 15:46:49 +01:00
Samuliak
927c52e268
implement calculate texture lod
2024-11-01 15:30:15 +01:00
Samuliak
7eb8508db4
fix: CI when metal is disabled
2024-10-31 17:13:22 +01:00
capitalistspz
47001ad233
Make MEMPTR<T>
a little more T*
-like ( #1385 )
2024-10-30 23:10:32 +01:00
Samuliak
e7ac19979d
make occlusion queries accumulate with draws
2024-10-30 09:20:50 +01:00
Samuliak
00256e5589
only set blend color when changed
2024-10-29 17:43:29 +01:00
SamoZ256
a61d0f0237
Merge pull request #7 from SamoZ256/metal-pipeline-cache
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Pipeline cache
2024-10-29 17:33:36 +01:00
Samuliak
85db0dc468
cache all pipelines
2024-10-29 07:44:47 +01:00
SamoZ256
228fd347e7
Merge pull request #9 from SamoZ256/metal-async-pipelines
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Async pipeline compilation
2024-10-29 06:57:39 +01:00