goeiecool9999
363fe5901a
add some more error handling, whitespace in cmake file
2023-12-17 04:45:54 +01:00
goeiecool9999
04ed1c4ed9
simplify deinit
2023-12-17 04:33:01 +01:00
goeiecool9999
9354db6a16
fix bugs and clean up
2023-12-17 03:38:37 +01:00
Exzap
df282ab230
Latte: Clean up OpenGL relics in shared render code
2023-12-13 12:45:20 +01:00
Exzap
2200cc0ddf
Initial support for title switching + better Wii U menu compatibility ( #907 )
2023-07-21 13:54:07 +02:00
Crementif
d903b2cf12
Remove deprecated logging system and expose developer logging window ( #825 )
2023-05-20 02:46:12 +02:00
goeiecool9999
cbb79fd34c
Separate imgui contexts for TV and Pad windows. ( #664 )
2023-02-18 11:56:43 +01:00
goeiecool9999
d3721c3f46
Fix render resolution at different UI scales ( #514 )
2022-11-30 13:39:32 +01:00
Tillsunset
9ebbfb3ae2
Fix some compiler warnings ( #416 )
2022-10-26 14:47:44 +02:00
Exzap
33167196d9
Wait for gfx pack init before loading shaders ( #168 )
...
2.0 introduced a race condition where the shader cache loading screen could load shaders before the graphic packs finished activating, potentially bypassing custom shaders.
Also removed legacy GraphicPack interface (GraphicPack.cpp/.h) since it was only kept around for Cemuhook and removed u8string variant of cemuLog_force since it's no longer used
2022-09-04 01:27:44 +02:00
Marcin Chojnacki
527ee3aea5
Initial implementation of macOS Vulkan renderer over MoltenVK ( #124 )
2022-08-30 19:02:56 +02:00
Exzap
d60742f52b
Add all the files
2022-08-22 22:21:23 +02:00