Samuliak
ba9a9370fe
make clear message more descriptive
2024-12-14 11:21:35 +01:00
Samuliak
137becb894
do safety checks before clearing
2024-12-14 11:00:42 +01:00
Samuliak
74a1162a17
only set array length for texture view arrays
2024-12-10 16:44:31 +01:00
Samuliak
434ffc9828
clamp texture mip count
2024-12-10 08:11:10 +01:00
Samuliak
ac96a1dd53
output all fragment inputs in the vertex shader
2024-12-08 15:00:48 +01:00
capitalistspz
dd0af0a56f
Linux: Allow connecting Wiimotes via L2CAP ( #1353 )
2024-12-07 12:02:40 +01:00
Exzap
934cb54605
Properly check if MLC is writeable
2024-12-07 10:26:17 +01:00
Exzap
356cf0e5e0
Multiple smaller HLE improvements
2024-12-07 10:26:17 +01:00
Exzap
e2d0871ca3
Camera: Set error code in CAMInit
...
Fixes Hunter's Trophy 2 crashing on boot
2024-12-07 10:26:17 +01:00
Cemu-Language CI
40d9664d1c
Update translation files
2024-12-07 07:14:20 +00:00
neebyA
eca7374567
Set version for macOS bundle ( #1431 )
2024-12-02 05:19:15 +01:00
Jeremy Kescher
80a6057512
build: Fix linker failure with glslang 15.0.0 ( #1436 )
2024-12-02 01:01:22 +01:00
Samuliak
1752126f5c
flush file streamer after each write
2024-12-01 18:57:57 +01:00
capitalistspz
0735237686
Input: Move pairing dialog button and source ( #1424 )
2024-11-30 23:05:50 +01:00
SamoZ256
f71046333d
Merge pull request #13 from SamoZ256/test
...
only set concurrent compilation if Metal 3 is available
2024-11-30 20:22:00 +01:00
Samo Z
18bd24b9c7
only set concurrent compilation if Metal 3 is available
2024-11-30 20:00:06 +01:00
Samuliak
05b603d652
fix: incorrect texture read coord type
2024-11-23 18:06:13 +01:00
SamoZ256
4c54f4b11d
Merge pull request #12 from SamoZ256/metal-state5
...
Accurate special state 5
2024-11-23 08:42:27 +01:00
Samuliak
009dab8a28
remove useless includes
2024-11-23 08:41:00 +01:00
Samuliak
06f43b4e7a
Merge branch 'metal' into metal-state5
2024-11-23 08:40:06 +01:00
Samuliak
14258cdb28
Revert "only set array length for texture view arrays"
...
This reverts commit d9f857bcc4
.
2024-11-23 08:39:50 +01:00
Samuliak
00857b233b
support arbitrary pixel formats for state 5
2024-11-22 20:03:41 +01:00
Samuliak
66ad59db92
implement state 5 through a draw call
2024-11-22 19:44:49 +01:00
capitalistspz
90eb2e01f4
nsyshid/dimensions: add missing return ( #1425 )
2024-11-22 13:43:12 +01:00
Exzap
409f12b13a
coreinit: Fix calculation of thread total awake time
2024-11-21 20:34:24 +01:00
Exzap
7b513f1744
Latte: Add workaround for infinite loop in Fatal Frame shaders
2024-11-21 20:34:24 +01:00
Exzap
c3e29fb619
Latte: Add support for shader instructions MIN_UINT and MAX_UINT
...
Seen in the eShop version of Fatal Frame
Also made some warnings less spammy since this game seems to trigger it a lot
2024-11-21 20:34:24 +01:00
Exzap
2065ac5f63
GfxPack: Better logging messages for diagnosing problems in rules.txt
2024-11-21 20:34:24 +01:00
Samuliak
732e3be63d
explicitly make integer constants int
2024-11-20 19:44:04 +01:00
Samuliak
d9f857bcc4
only set array length for texture view arrays
2024-11-20 19:38:53 +01:00
Samuliak
9095035532
only set array length for texture arrays
2024-11-20 19:30:30 +01:00
Samuliak
fda2f40640
fix: output shader issues
2024-11-19 19:55:54 +01:00
SamoZ256
cabf56851e
Merge branch 'main' into metal
2024-11-19 19:23:35 +01:00
Samuliak
7f5040a6e0
don't release autoreleased objects
2024-11-19 19:13:15 +01:00
Samuliak
c5bef60dbb
save pipeline even if compilation failed
2024-11-19 18:27:02 +01:00
Samuliak
b140984264
fix: texture sample gradient errors
2024-11-19 17:48:28 +01:00
Samuliak
b48656850e
limit height to 1 for 1D textures
2024-11-19 16:46:46 +01:00
Samuliak
8a8037377f
rework the command buffer system
2024-11-16 15:28:23 +01:00
goeiecool9999
269d5b9aab
Vulkan: Make scaling shaders compatible + fixes ( #1392 )
2024-11-16 10:02:43 +01:00
Samuliak
2890819118
fix: triangle fan index count
2024-11-16 08:57:00 +01:00
Samuliak
a81ee7934e
maximize concurrent shader compilation when loading shader cache
2024-11-15 19:52:22 +01:00
Samuliak
a72136419c
log instead of printf
2024-11-15 17:32:29 +01:00
Samuliak
38cbd3e03a
handle halfZ in the shader decompiler
2024-11-15 17:01:21 +01:00
Samuliak
d732416569
invalidate index buffers when a command buffer finishes
2024-11-14 19:10:36 +01:00
Samuliak
c9b18efc03
don't transform depth to 0...1
2024-11-14 18:48:27 +01:00
Samuliak
5b7a0fa3f6
warn about invalid primitive mode
2024-11-14 17:10:42 +01:00
Exzap
6f9f3d52ea
CI: Remove outdated workflow
2024-11-13 06:38:17 +01:00
Exzap
719c631f13
config: Fix receive_untested_updates using the wrong default
2024-11-13 06:29:24 +01:00
Exzap
66658351c1
erreula: Rework implementation and fix bugs
...
- ErrEula doesn't disappear on its own anymore. The expected behavior is for the game to call Disappear once a button has been selected. This fixes issues where the dialog would softlock in some games
- Modernized code a bit
- Added a subtle fade in/out effect
2024-11-13 06:29:24 +01:00
Exzap
a5717e1b11
FST: Refactoring to fix a read bug + verify all reads
...
- Fixes a bug where corrupted data would be returned when reading files from unhashed sections with non-block aligned offset or size
- Added hash checks for all reads where possible. This means that FST now can automatically catch corruptions when they are encountered while reading from the volume
2024-11-13 06:29:23 +01:00