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Latte: Add support for LOOP_START_NO_AL shader instruction
This instruction is used by Injustice: Gods Among Us and Project Zero Also improved robustness of rendering to be less prone to crashing when a game tries to draw with broken shaders
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6 changed files with 16 additions and 10 deletions
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@ -1285,9 +1285,9 @@ void VulkanRenderer::draw_beginSequence()
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// update shader state
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LatteSHRC_UpdateActiveShaders();
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if (m_state.drawSequenceSkip)
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if (LatteGPUState.activeShaderHasError)
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{
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debug_printf("Skipping drawcalls due to shader error\n");
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cemuLog_logDebugOnce(LogType::Force, "Skipping drawcalls due to shader error");
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m_state.drawSequenceSkip = true;
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cemu_assert_debug(false);
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return;
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