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add an option to preserve position invariance
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7 changed files with 21 additions and 2 deletions
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@ -259,6 +259,7 @@ void InfoLog_PrintActiveSettings()
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cemuLog_log(LogType::Force, "Async compile: {}", GetConfig().async_compile.GetValue() ? "true" : "false");
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cemuLog_log(LogType::Force, "Fast math: {}", g_current_game_profile->GetFastMath() ? "true" : "false");
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cemuLog_log(LogType::Force, "Buffer cache type: {}", g_current_game_profile->GetBufferCacheMode());
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cemuLog_log(LogType::Force, "Position invariance: {}", g_current_game_profile->GetPositionInvariance() ? "true" : "false");
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if (!GetConfig().vk_accurate_barriers.GetValue())
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cemuLog_log(LogType::Force, "Accurate barriers are disabled!");
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}
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