Fix encoding error in input profile filenames

- Controller profile filenames now encode unicode characters correctly
- Removed dependency on boost::filesystem. There is still an indirect dependency on it from another boost module it seems
- Refactored some code to use FileStream instead of ifstream/ofstream
This commit is contained in:
Exzap 2022-10-12 14:18:24 +02:00
parent 8b3f36ad50
commit f65dbe8437
4 changed files with 44 additions and 29 deletions

View file

@ -92,12 +92,12 @@ bool InputManager::load(size_t player_index, std::string_view filename)
try
{
std::ifstream file(file_path);
if (!file.is_open())
auto xmlData = FileStream::LoadIntoMemory(file_path);
if (!xmlData || xmlData->empty())
return false;
pugi::xml_document doc;
if (!doc.load(file))
if (!doc.load_buffer(xmlData->data(), xmlData->size()))
return false;
const pugi::xml_node root = doc.document_element();
@ -216,12 +216,15 @@ bool InputManager::migrate_config(const fs::path& file_path)
{
try
{
std::ifstream file(file_path);
if (!file.is_open())
auto xmlData = FileStream::LoadIntoMemory(file_path);
if (!xmlData || xmlData->empty())
return false;
std::string iniDataStr((const char*)xmlData->data(), xmlData->size());
std::stringstream iniData(iniDataStr);
boost::property_tree::ptree m_data;
read_ini(file, m_data);
read_ini(iniData, m_data);
const auto emulate_string = m_data.get<std::string>("General.emulate");
const auto api_string = m_data.get<std::string>("General.api");
@ -455,7 +458,7 @@ bool InputManager::save(size_t player_index, std::string_view filename)
if (is_default_file)
file_path /= fmt::format("controller{}", player_index);
else
file_path /= filename;
file_path /= _utf8ToPath(filename);
file_path.replace_extension(".xml"); // force .xml extension
@ -540,15 +543,15 @@ bool InputManager::save(size_t player_index, std::string_view filename)
}
}
}
std::ofstream file(file_path, std::ios::out | std::ios::trunc);
if (file.is_open())
{
doc.save(file);
return true;
}
return false;
FileStream* fs = FileStream::createFile2(file_path);
if (!fs)
return false;
std::stringstream xmlData;
doc.save(xmlData);
std::string xmlStr = xmlData.str();
fs->writeData(xmlStr.data(), xmlStr.size());
delete fs;
return true;
}
bool InputManager::is_gameprofile_set(size_t player_index) const
@ -792,7 +795,7 @@ std::vector<std::string> InputManager::get_profiles()
const auto& p = entry.path();
if (p.has_extension() && (p.extension() == ".xml" || p.extension() == ".txt"))
{
auto stem = p.filename().stem().string();
auto stem = _pathToUtf8(p.filename().stem());
if (is_valid_profilename(stem))
{
tmp.emplace(stem);
@ -808,7 +811,7 @@ std::vector<std::string> InputManager::get_profiles()
bool InputManager::is_valid_profilename(const std::string& name)
{
if (!boost::filesystem::windows_name(name))
if (!IsValidFilename(name))
return false;
// dont allow default profile names