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Fix encoding error in input profile filenames
- Controller profile filenames now encode unicode characters correctly - Removed dependency on boost::filesystem. There is still an indirect dependency on it from another boost module it seems - Refactored some code to use FileStream instead of ifstream/ofstream
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8b3f36ad50
commit
f65dbe8437
4 changed files with 44 additions and 29 deletions
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@ -277,10 +277,8 @@ bool GameProfile::Load(uint64_t title_id)
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void GameProfile::Save(uint64_t title_id)
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{
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auto gameProfileDir = ActiveSettings::GetConfigPath("gameProfiles");
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if (std::error_code ex_ec; !fs::exists(gameProfileDir, ex_ec) && !ex_ec) {
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std::error_code cr_ec;
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fs::create_directories(gameProfileDir, cr_ec);
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}
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if (std::error_code ex_ec; !fs::exists(gameProfileDir, ex_ec))
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fs::create_directories(gameProfileDir, ex_ec);
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auto gameProfilePath = gameProfileDir / fmt::format("{:016x}.ini", title_id);
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FileStream* fs = FileStream::createFile2(gameProfilePath);
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if (!fs)
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@ -309,16 +307,11 @@ void GameProfile::Save(uint64_t title_id)
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fs->writeLine("");
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fs->writeLine("[Graphics]");
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//WRITE_OPTIONAL_ENTRY(gpuBufferCacheAccuracy);
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WRITE_ENTRY(accurateShaderMul);
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WRITE_OPTIONAL_ENTRY(precompiledShaders);
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WRITE_OPTIONAL_ENTRY(graphics_api);
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fs->writeLine("");
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/*stream_writeLine(stream_gameProfile, "[Audio]");
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WRITE_ENTRY(disableAudio);
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stream_writeLine(stream_gameProfile, "");*/
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fs->writeLine("[Controller]");
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for (int i = 0; i < 8; ++i)
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{
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