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Code clean up + replace some wstring instances with utf8 (#640)
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ca79a6aa0d
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f3ff919be2
41 changed files with 163 additions and 641 deletions
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@ -139,7 +139,7 @@ void hle_scan(uint8* data, sint32 dataLength, char* hleFunctionName)
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uint32 offset = (uint32)(scanCurrent - scanStart) + 0x01000000;
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debug_printf("HLE signature for '%s' found at 0x%08x\n", hleFunctionName, offset);
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uint32 opcode = (1<<26)|(functionIndex+0x1000); // opcode for HLE: 0x1000 + FunctionIndex
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memory_writeU32Direct(offset, opcode);
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memory_write<uint32>(offset, opcode);
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break;
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}
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scanCurrent += 4;
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@ -330,7 +330,7 @@ void GamePatch_scan()
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#endif
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sint32 functionIndex = hleIndex_h000000001;
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uint32 opcode = (1 << 26) | (functionIndex); // opcode for HLE: 0x1000 + FunctionIndex
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memory_writeU32Direct(hleAddr - 4, opcode);
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memory_write<uint32>(hleAddr - 4, opcode);
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}
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hleIndex_h000000002 = osLib_getFunctionIndex("hle", "h000000002");
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hleAddr = hle_locate(botw_busyLoopSignature2, botw_busyLoopMask2, sizeof(botw_busyLoopSignature2));
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@ -341,7 +341,7 @@ void GamePatch_scan()
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#endif
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sint32 functionIndex = hleIndex_h000000002;
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uint32 opcode = (1 << 26) | (functionIndex); // opcode for HLE: 0x1000 + FunctionIndex
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memory_writeU32Direct(hleAddr - 4, opcode);
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memory_write<uint32>(hleAddr - 4, opcode);
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}
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// FFL library float array endian conversion
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@ -353,7 +353,7 @@ void GamePatch_scan()
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forceLogDebug_printf("HLE: Hook FFL float array endian swap function at 0x%08x", hleAddr);
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sint32 functionIndex = hleIndex_h000000003;
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uint32 opcode = (1 << 26) | (functionIndex); // opcode for HLE: 0x1000 + FunctionIndex
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memory_writeU32Direct(hleAddr, opcode);
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memory_write<uint32>(hleAddr, opcode);
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}
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// XCX freeze workaround
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