fix: texture bindings

This commit is contained in:
Samuliak 2024-08-05 08:54:11 +02:00
parent 5030a2e84a
commit f11526a244
3 changed files with 44 additions and 24 deletions

View file

@ -6,7 +6,6 @@ namespace LatteDecompiler
{
auto src = decompilerContext->shaderSource;
LatteDecompilerShaderResourceMapping& resourceMapping = decompilerContext->output->resourceMappingGL;
auto& uniformOffsets = decompilerContext->output->uniformOffsetsVK;
src->add("struct SupportBuffer {" _CRLF);
@ -129,11 +128,8 @@ namespace LatteDecompiler
if (!decompilerContext->analyzer.uniformBufferAccessTracker[i].HasAccess())
continue;
cemu_assert_debug(decompilerContext->output->resourceMappingGL.uniformBuffersBindingPoint[i] >= 0);
cemu_assert_debug(decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i] >= 0);
//shaderSrc->addFmt("UNIFORM_BUFFER_LAYOUT({}, {}, {}) ", (sint32)decompilerContext->output->resourceMappingGL.uniformBuffersBindingPoint[i], (sint32)decompilerContext->output->resourceMappingVK.setIndex, (sint32)decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i]);
shaderSrc->addFmt("struct UBuff{} {{" _CRLF, i);
shaderSrc->addFmt("float4 d[{}];" _CRLF, decompilerContext->analyzer.uniformBufferAccessTracker[i].DetermineSize(decompilerContext->shaderBaseHash, LATTE_GLSL_DYNAMIC_UNIFORM_BLOCK_SIZE));
shaderSrc->add("};" _CRLF _CRLF);
@ -169,9 +165,7 @@ namespace LatteDecompiler
{
if (decompilerContext->analyzer.inputAttributSemanticMask[i])
{
cemu_assert_debug(decompilerContext->output->resourceMappingGL.attributeMapping[i] >= 0);
cemu_assert_debug(decompilerContext->output->resourceMappingVK.attributeMapping[i] >= 0);
cemu_assert_debug(decompilerContext->output->resourceMappingGL.attributeMapping[i] == decompilerContext->output->resourceMappingVK.attributeMapping[i]);
src->addFmt("uint4 attrDataSem{} [[attribute({})]];" _CRLF, i, (sint32)decompilerContext->output->resourceMappingVK.attributeMapping[i]);
}
@ -304,10 +298,9 @@ namespace LatteDecompiler
if (!decompilerContext->analyzer.uniformBufferAccessTracker[i].HasAccess())
continue;
cemu_assert_debug(decompilerContext->output->resourceMappingGL.uniformBuffersBindingPoint[i] >= 0);
cemu_assert_debug(decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i] >= 0);
src->addFmt(", constant UBuff{}& ubuff{} [[buffer({})]]", i, i, (sint32)decompilerContext->output->resourceMappingGL.uniformBuffersBindingPoint[i]);
src->addFmt(", constant UBuff{}& ubuff{} [[buffer({})]]", i, i, (sint32)decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i]);
}
}
}
@ -348,11 +341,11 @@ namespace LatteDecompiler
cemu_assert_unimplemented();
}
// HACK
uint32 textureBinding = shaderContext->output->resourceMappingGL.textureUnitToBindingPoint[i] % 31;
uint32 samplerBinding = textureBinding % 16;
src->addFmt(" tex{} [[texture({})]]", i, textureBinding);
src->addFmt(", sampler samplr{} [[sampler({})]]", i, samplerBinding);
uint32 binding = shaderContext->output->resourceMappingVK.textureUnitToBindingPoint[i];
//uint32 textureBinding = shaderContext->output->resourceMappingVK.textureUnitToBindingPoint[i] % 31;
//uint32 samplerBinding = textureBinding % 16;
src->addFmt(" tex{} [[texture({})]]", i, binding);
src->addFmt(", sampler samplr{} [[sampler({})]]", i, binding);
}
}