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DownloadManager: Always use Nintendo servers + additional streamlining
- Download manager now always uses Nintendo servers. Requires only a valid OTP and SEEPROM dump so you can use it in combination with a Pretendo setup even without a NNID - Account drop down removed from download manager since it's not required - Internally all our API requests now support overriding which service to use - Drop support for act-url and ecs-url command line parameters. Usage of network_services.xml ("custom" option in the UI) is preferred
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29 changed files with 323 additions and 338 deletions
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@ -42,7 +42,7 @@ namespace nn
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void asyncDownloadIconFile(uint64 titleId, nnIdbeEncryptedIcon_t* iconOut, OSThread_t* thread)
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{
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std::vector<uint8> idbeData = NAPI::IDBE_RequestRawEncrypted(titleId);
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std::vector<uint8> idbeData = NAPI::IDBE_RequestRawEncrypted(ActiveSettings::GetNetworkService(), titleId);
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if (idbeData.size() != sizeof(nnIdbeEncryptedIcon_t))
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{
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// icon does not exist or has the wrong size
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