DownloadManager: Always use Nintendo servers + additional streamlining

- Download manager now always uses Nintendo servers. Requires only a valid OTP and SEEPROM dump so you can use it in combination with a Pretendo setup even without a NNID
- Account drop down removed from download manager since it's not required
- Internally all our API requests now support overriding which service to use
- Drop support for act-url and ecs-url command line parameters. Usage of network_services.xml ("custom" option in the UI) is preferred
This commit is contained in:
Exzap 2024-04-20 12:19:06 +02:00
parent 989e2b8c8c
commit efbbb817fe
29 changed files with 323 additions and 338 deletions

View file

@ -42,7 +42,7 @@ namespace nn
void asyncDownloadIconFile(uint64 titleId, nnIdbeEncryptedIcon_t* iconOut, OSThread_t* thread)
{
std::vector<uint8> idbeData = NAPI::IDBE_RequestRawEncrypted(titleId);
std::vector<uint8> idbeData = NAPI::IDBE_RequestRawEncrypted(ActiveSettings::GetNetworkService(), titleId);
if (idbeData.size() != sizeof(nnIdbeEncryptedIcon_t))
{
// icon does not exist or has the wrong size