specialize fragment shader output types & fix: shader errors

This commit is contained in:
Samuliak 2024-08-07 13:25:38 +02:00
parent d7e9aff230
commit e2ec602c43
11 changed files with 205 additions and 121 deletions

View file

@ -222,6 +222,8 @@ namespace LatteDecompiler
{
auto* src = shaderContext->shaderSource;
src->add("#define GET_FRAGCOORD() vec4(in.position.xy * supportBuffer.fragCoordScale.xy, in.position.z, 1.0 / in.position.w)" _CRLF);
src->add("struct FragmentIn {" _CRLF);
LatteShaderPSInputTable* psInputTable = LatteSHRC_GetPSInputTable();
@ -263,7 +265,9 @@ namespace LatteDecompiler
{
if ((decompilerContext->shader->pixelColorOutputMask & (1 << i)) != 0)
{
src->addFmt("float4 passPixelColor{} [[color({})]];" _CRLF, i, i);
src->addFmt("#ifdef {}" _CRLF, GetColorAttachmentTypeStr(i));
src->addFmt("{} passPixelColor{} [[color({})]];" _CRLF, GetColorAttachmentTypeStr(i), i, i);
src->add("#endif" _CRLF);
}
}