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speed up framebuffer fetch lookup
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parent
9e94451093
commit
db8c7de236
2 changed files with 37 additions and 18 deletions
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@ -8,6 +8,8 @@
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#include "Cafe/HW/Latte/Core/FetchShader.h"
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#include "Cafe/HW/Latte/Core/LatteShader.h"
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#include "Cafe/HW/Latte/Renderer/Renderer.h"
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#include "Common/MemPtr.h"
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#include "HW/Latte/ISA/LatteReg.h"
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// Defined in LatteTextureLegacy.cpp
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Latte::E_GX2SURFFMT LatteTexture_ReconstructGX2Format(const Latte::LATTE_SQ_TEX_RESOURCE_WORD1_N& texUnitWord1, const Latte::LATTE_SQ_TEX_RESOURCE_WORD4_N& texUnitWord4);
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@ -859,7 +861,36 @@ void LatteDecompiler_analyze(LatteDecompilerShaderContext* shaderContext, LatteD
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// check if textures are used as render targets
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if (shader->shaderType == LatteConst::ShaderType::Pixel)
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{
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uint8 colorBufferMask = LatteMRT::GetActiveColorBufferMask(shader, *shaderContext->contextRegistersNew);
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struct {
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sint32 index;
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MPTR physAddr;
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Latte::E_GX2SURFFMT format;
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} colorBuffers[LATTE_NUM_COLOR_TARGET]{};
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uint8 colorBufferMask = LatteMRT::GetActiveColorBufferMask(shader, *shaderContext->contextRegistersNew);
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sint32 colorBufferCount = 0;
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for (sint32 i = 0; i < LATTE_NUM_COLOR_TARGET; i++)
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{
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auto& colorBuffer = colorBuffers[colorBufferCount];
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if (((colorBufferMask) & (1 << i)) == 0)
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continue; // color buffer not enabled
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uint32* colorBufferRegBase = shaderContext->contextRegisters + (mmCB_COLOR0_BASE + i);
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uint32 regColorBufferBase = colorBufferRegBase[mmCB_COLOR0_BASE - mmCB_COLOR0_BASE] & 0xFFFFFF00; // the low 8 bits are ignored? How to Survive seems to rely on this
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uint32 regColorInfo = colorBufferRegBase[mmCB_COLOR0_INFO - mmCB_COLOR0_BASE];
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MPTR colorBufferPhysMem = regColorBufferBase;
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Latte::E_HWTILEMODE colorBufferTileMode = (Latte::E_HWTILEMODE)((regColorInfo >> 8) & 0xF);
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if (Latte::TM_IsMacroTiled(colorBufferTileMode))
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colorBufferPhysMem &= ~0x700;
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Latte::E_GX2SURFFMT colorBufferFormat = LatteMRT::GetColorBufferFormat(i, *shaderContext->contextRegistersNew);
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colorBuffer = {i, colorBufferPhysMem, colorBufferFormat};
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colorBufferCount++;
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}
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for (sint32 i = 0; i < shader->textureUnitListCount; i++)
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{
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sint32 textureIndex = shader->textureUnitList[i];
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@ -892,27 +923,14 @@ void LatteDecompiler_analyze(LatteDecompilerShaderContext* shaderContext, LatteD
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Latte::E_GX2SURFFMT format = LatteTexture_ReconstructGX2Format(texRegister.word1, texRegister.word4);
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// Check if the texture is used as render target
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for (sint32 j = 0; j < LATTE_NUM_COLOR_TARGET; j++)
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for (sint32 j = 0; j < colorBufferCount; j++)
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{
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if (((colorBufferMask) & (1 << j)) == 0)
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continue; // color buffer not enabled
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uint32* colorBufferRegBase = shaderContext->contextRegisters + (mmCB_COLOR0_BASE + j);
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uint32 regColorBufferBase = colorBufferRegBase[mmCB_COLOR0_BASE - mmCB_COLOR0_BASE] & 0xFFFFFF00; // the low 8 bits are ignored? How to Survive seems to rely on this
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uint32 regColorInfo = colorBufferRegBase[mmCB_COLOR0_INFO - mmCB_COLOR0_BASE];
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MPTR colorBufferPhysMem = regColorBufferBase;
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Latte::E_HWTILEMODE colorBufferTileMode = (Latte::E_HWTILEMODE)((regColorInfo >> 8) & 0xF);
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if (Latte::TM_IsMacroTiled(colorBufferTileMode))
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colorBufferPhysMem &= ~0x700;
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Latte::E_GX2SURFFMT colorBufferFormat = LatteMRT::GetColorBufferFormat(j, *shaderContext->contextRegistersNew);
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const auto& colorBuffer = colorBuffers[j];
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// TODO: check if mip matches as well?
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if (physAddr == colorBufferPhysMem && format == colorBufferFormat)
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if (physAddr == colorBuffer.physAddr && format == colorBuffer.format)
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{
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shader->textureRenderTargetIndex[textureIndex] = j;
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shader->textureRenderTargetIndex[textureIndex] = colorBuffer.index;
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break;
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}
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}
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