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https://github.com/cemu-project/Cemu.git
synced 2025-07-05 06:21:19 +12:00
add auto option for buffer cache mode
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parent
bc6fb816da
commit
d912837c9c
5 changed files with 38 additions and 11 deletions
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@ -227,7 +227,7 @@ bool GameProfile::Load(uint64_t title_id)
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gameProfile_loadEnumOption(iniParser, "accurateShaderMul", m_accurateShaderMul);
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gameProfile_loadBooleanOption2(iniParser, "fastMath", m_fastMath);
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gameProfile_loadEnumOption(iniParser, "bufferCacheMode", m_bufferCacheMode);
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gameProfile_loadEnumOption(iniParser, "bufferCacheMode2", m_bufferCacheMode);
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gameProfile_loadEnumOption(iniParser, "positionInvariance2", m_positionInvariance);
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// legacy support
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@ -295,25 +295,23 @@ void GameProfile::Save(uint64_t title_id)
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#define WRITE_OPTIONAL_ENTRY(__NAME) if (m_##__NAME) fs->writeLine(fmt::format("{} = {}", #__NAME, m_##__NAME.value()).c_str());
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#define WRITE_ENTRY(__NAME) fs->writeLine(fmt::format("{} = {}", #__NAME, m_##__NAME).c_str());
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#define WRITE_ENTRY_NUMBERED(__NAME, __NUM) fs->writeLine(fmt::format("{} = {}", #__NAME #__NUM, m_##__NAME).c_str());
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fs->writeLine("[General]");
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WRITE_OPTIONAL_ENTRY(loadSharedLibraries);
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WRITE_ENTRY(startWithPadView);
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fs->writeLine("");
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fs->writeLine("[CPU]");
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WRITE_OPTIONAL_ENTRY(cpuMode);
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WRITE_ENTRY(threadQuantum);
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fs->writeLine("");
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fs->writeLine("[Graphics]");
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WRITE_ENTRY(accurateShaderMul);
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WRITE_ENTRY(fastMath);
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WRITE_ENTRY(bufferCacheMode);
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WRITE_ENTRY(positionInvariance);
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WRITE_ENTRY_NUMBERED(bufferCacheMode, 2);
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WRITE_ENTRY_NUMBERED(positionInvariance, 2);
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WRITE_OPTIONAL_ENTRY(precompiledShaders);
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WRITE_OPTIONAL_ENTRY(graphics_api);
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fs->writeLine("");
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@ -344,7 +342,7 @@ void GameProfile::ResetOptional()
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// graphic settings
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m_accurateShaderMul = AccurateShaderMulOption::True;
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m_fastMath = true;
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m_bufferCacheMode = BufferCacheMode::DevicePrivate;
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m_bufferCacheMode = BufferCacheMode::Auto;
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m_positionInvariance = PositionInvariance::Auto;
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// cpu settings
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m_threadQuantum = kThreadQuantumDefault;
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@ -367,7 +365,7 @@ void GameProfile::Reset()
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// graphic settings
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m_accurateShaderMul = AccurateShaderMulOption::True;
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m_fastMath = true;
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m_bufferCacheMode = BufferCacheMode::DevicePrivate;
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m_bufferCacheMode = BufferCacheMode::Auto;
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m_positionInvariance = PositionInvariance::Auto;
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m_precompiledShaders = PrecompiledShaderOption::Auto;
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// cpu settings
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@ -58,7 +58,7 @@ private:
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std::optional<GraphicAPI> m_graphics_api{};
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AccurateShaderMulOption m_accurateShaderMul = AccurateShaderMulOption::True;
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bool m_fastMath = true;
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BufferCacheMode m_bufferCacheMode = BufferCacheMode::DevicePrivate;
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BufferCacheMode m_bufferCacheMode = BufferCacheMode::Auto;
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PositionInvariance m_positionInvariance = PositionInvariance::Auto;
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std::optional<PrecompiledShaderOption> m_precompiledShaders{};
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// cpu settings
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@ -2,9 +2,11 @@
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#include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalVoidVertexPipeline.h"
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#include "CafeSystem.h"
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#include "Cemu/Logging/CemuLogging.h"
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#include "Common/precompiled.h"
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#include "HW/MMU/MMU.h"
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#include "config/CemuConfig.h"
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MetalMemoryManager::~MetalMemoryManager()
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{
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@ -36,6 +38,31 @@ void MetalMemoryManager::InitBufferCache(size_t size)
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m_bufferCacheMode = g_current_game_profile->GetBufferCacheMode();
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if (m_bufferCacheMode == BufferCacheMode::Auto)
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{
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// TODO: do this for all unified memory systems?
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if (m_mtlr->IsAppleGPU())
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{
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switch (CafeSystem::GetForegroundTitleId())
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{
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// The Legend of Zelda: Wind Waker HD
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case 0x0005000010143600: // EUR
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case 0x0005000010143500: // USA
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case 0x0005000010143400: // JPN
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// TODO: use host instead?
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m_bufferCacheMode = BufferCacheMode::DeviceShared;
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break;
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default:
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m_bufferCacheMode = BufferCacheMode::DevicePrivate;
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break;
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}
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}
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else
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{
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m_bufferCacheMode = BufferCacheMode::DevicePrivate;
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}
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}
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// First, try to import the host memory as a buffer
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if (m_bufferCacheMode == BufferCacheMode::Host)
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{
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@ -76,9 +76,9 @@ MetalRenderer::MetalRenderer()
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case 0x00050000101C9300: // JPN
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// Ninja Gaiden 3: Razor's Edge
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case 0x0005000010110B00: // EUR
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case 0x0005000010139B00: // EUR (TODO: check)
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case 0x0005000010110A00: // USA
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case 0x0005000010110900: // JPN
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case 0x0005000010139B00: // EUR (TODO: check)
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// Bayonetta 2
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case 0x0005000010172700: // EUR
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case 0x0005000010172600: // USA
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@ -126,11 +126,12 @@ ENABLE_ENUM_ITERATORS(AccurateShaderMulOption, AccurateShaderMulOption::False, A
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enum class BufferCacheMode
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{
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Auto,
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DevicePrivate,
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DeviceShared,
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Host,
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};
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ENABLE_ENUM_ITERATORS(BufferCacheMode, BufferCacheMode::DevicePrivate, BufferCacheMode::Host);
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ENABLE_ENUM_ITERATORS(BufferCacheMode, BufferCacheMode::Auto, BufferCacheMode::Host);
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enum class PositionInvariance
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{
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@ -244,6 +245,7 @@ struct fmt::formatter<BufferCacheMode> : formatter<string_view> {
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string_view name;
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switch (c)
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{
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case BufferCacheMode::Auto: name = "auto"; break;
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case BufferCacheMode::DevicePrivate: name = "device private"; break;
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case BufferCacheMode::DeviceShared: name = "device shared"; break;
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case BufferCacheMode::Host: name = "host"; break;
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