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add auto option for buffer cache mode
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parent
bc6fb816da
commit
d912837c9c
5 changed files with 38 additions and 11 deletions
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@ -227,7 +227,7 @@ bool GameProfile::Load(uint64_t title_id)
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gameProfile_loadEnumOption(iniParser, "accurateShaderMul", m_accurateShaderMul);
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gameProfile_loadBooleanOption2(iniParser, "fastMath", m_fastMath);
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gameProfile_loadEnumOption(iniParser, "bufferCacheMode", m_bufferCacheMode);
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gameProfile_loadEnumOption(iniParser, "bufferCacheMode2", m_bufferCacheMode);
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gameProfile_loadEnumOption(iniParser, "positionInvariance2", m_positionInvariance);
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// legacy support
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@ -295,25 +295,23 @@ void GameProfile::Save(uint64_t title_id)
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#define WRITE_OPTIONAL_ENTRY(__NAME) if (m_##__NAME) fs->writeLine(fmt::format("{} = {}", #__NAME, m_##__NAME.value()).c_str());
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#define WRITE_ENTRY(__NAME) fs->writeLine(fmt::format("{} = {}", #__NAME, m_##__NAME).c_str());
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#define WRITE_ENTRY_NUMBERED(__NAME, __NUM) fs->writeLine(fmt::format("{} = {}", #__NAME #__NUM, m_##__NAME).c_str());
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fs->writeLine("[General]");
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WRITE_OPTIONAL_ENTRY(loadSharedLibraries);
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WRITE_ENTRY(startWithPadView);
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fs->writeLine("");
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fs->writeLine("[CPU]");
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WRITE_OPTIONAL_ENTRY(cpuMode);
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WRITE_ENTRY(threadQuantum);
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fs->writeLine("");
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fs->writeLine("[Graphics]");
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WRITE_ENTRY(accurateShaderMul);
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WRITE_ENTRY(fastMath);
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WRITE_ENTRY(bufferCacheMode);
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WRITE_ENTRY(positionInvariance);
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WRITE_ENTRY_NUMBERED(bufferCacheMode, 2);
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WRITE_ENTRY_NUMBERED(positionInvariance, 2);
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WRITE_OPTIONAL_ENTRY(precompiledShaders);
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WRITE_OPTIONAL_ENTRY(graphics_api);
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fs->writeLine("");
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@ -344,7 +342,7 @@ void GameProfile::ResetOptional()
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// graphic settings
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m_accurateShaderMul = AccurateShaderMulOption::True;
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m_fastMath = true;
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m_bufferCacheMode = BufferCacheMode::DevicePrivate;
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m_bufferCacheMode = BufferCacheMode::Auto;
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m_positionInvariance = PositionInvariance::Auto;
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// cpu settings
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m_threadQuantum = kThreadQuantumDefault;
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@ -367,7 +365,7 @@ void GameProfile::Reset()
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// graphic settings
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m_accurateShaderMul = AccurateShaderMulOption::True;
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m_fastMath = true;
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m_bufferCacheMode = BufferCacheMode::DevicePrivate;
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m_bufferCacheMode = BufferCacheMode::Auto;
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m_positionInvariance = PositionInvariance::Auto;
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m_precompiledShaders = PrecompiledShaderOption::Auto;
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// cpu settings
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