Remove deprecated logging system and expose developer logging window (#825)

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Crementif 2023-05-20 02:46:12 +02:00 committed by GitHub
parent b8dec03cb5
commit d903b2cf12
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47 changed files with 148 additions and 283 deletions

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@ -211,7 +211,7 @@ void InfoLog_TitleLoaded()
fs::path effectiveSavePath = getTitleSavePath();
std::error_code ec;
const bool saveDirExists = fs::exists(effectiveSavePath, ec);
cemuLog_force("Save path: {}{}", _pathToUtf8(effectiveSavePath), saveDirExists ? "" : " (not present)");
cemuLog_log(LogType::Force, "Save path: {}{}", _pathToUtf8(effectiveSavePath), saveDirExists ? "" : " (not present)");
// log shader cache name
cemuLog_log(LogType::Force, "Shader cache file: shaderCache/transferable/{:016x}.bin", titleId);