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fix: texture updates and buffer bindings
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5 changed files with 46 additions and 30 deletions
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@ -261,7 +261,7 @@ namespace LatteDecompiler
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// generate pixel outputs for pixel shader
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for (uint32 i = 0; i < LATTE_NUM_COLOR_TARGET; i++)
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{
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if ((decompilerContext->shader->pixelColorOutputMask&(1 << i)) != 0)
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if ((decompilerContext->shader->pixelColorOutputMask & (1 << i)) != 0)
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{
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src->addFmt("float4 passPixelColor{} [[color({})]];" _CRLF, i, i);
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}
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