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641
src/util/ChunkedHeap/ChunkedHeap.h
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641
src/util/ChunkedHeap/ChunkedHeap.h
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#pragma once
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struct CHAddr
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{
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uint32 offset;
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uint32 chunkIndex;
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CHAddr(uint32 _offset, uint32 _chunkIndex) : offset(_offset), chunkIndex(_chunkIndex) {};
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CHAddr() : offset(0xFFFFFFFF), chunkIndex(0xFFFFFFFF) {};
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bool isValid() { return chunkIndex != 0xFFFFFFFF; };
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static CHAddr getInvalid() { return CHAddr(0xFFFFFFFF, 0xFFFFFFFF); };
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};
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class ChunkedHeap
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{
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struct allocRange_t
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{
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allocRange_t* nextFree{};
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allocRange_t* prevFree{};
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allocRange_t* prevOrdered{};
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allocRange_t* nextOrdered{};
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uint32 offset;
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uint32 chunkIndex;
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uint32 size;
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bool isFree;
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allocRange_t(uint32 _offset, uint32 _chunkIndex, uint32 _size, bool _isFree) : offset(_offset), chunkIndex(_chunkIndex), size(_size), isFree(_isFree), nextFree(nullptr) {};
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};
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struct chunk_t
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{
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std::unordered_map<uint32, allocRange_t*> map_allocatedRange;
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};
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public:
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ChunkedHeap()
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{
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}
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CHAddr alloc(uint32 size, uint32 alignment = 4)
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{
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return _alloc(size, alignment);
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}
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void free(CHAddr addr)
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{
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_free(addr);
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}
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virtual uint32 allocateNewChunk(uint32 chunkIndex, uint32 minimumAllocationSize)
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{
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return 0;
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}
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private:
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unsigned ulog2(uint32 v)
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{
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static const unsigned MUL_DE_BRUIJN_BIT[] =
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{
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0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30,
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8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31
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};
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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return MUL_DE_BRUIJN_BIT[(v * 0x07C4ACDDu) >> 27];
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}
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void trackFreeRange(allocRange_t* range)
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{
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// get index of msb
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cemu_assert_debug(range->size != 0); // size of zero is not allowed
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uint32 bucketIndex = ulog2(range->size);
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range->nextFree = bucketFreeRange[bucketIndex];
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if (bucketFreeRange[bucketIndex])
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bucketFreeRange[bucketIndex]->prevFree = range;
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range->prevFree = nullptr;
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bucketFreeRange[bucketIndex] = range;
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}
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void forgetFreeRange(allocRange_t* range, uint32 bucketIndex)
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{
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allocRange_t* prevRange = range->prevFree;
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allocRange_t* nextRange = range->nextFree;
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if (prevRange)
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{
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prevRange->nextFree = nextRange;
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if (nextRange)
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nextRange->prevFree = prevRange;
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}
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else
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{
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if (bucketFreeRange[bucketIndex] != range)
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assert_dbg();
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bucketFreeRange[bucketIndex] = nextRange;
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if (nextRange)
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nextRange->prevFree = nullptr;
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}
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}
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bool allocateChunk(uint32 minimumAllocationSize)
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{
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uint32 chunkIndex = (uint32)list_chunks.size();
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list_chunks.emplace_back(new chunk_t());
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uint32 chunkSize = allocateNewChunk(chunkIndex, minimumAllocationSize);
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if (chunkSize == 0)
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return false;
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allocRange_t* range = new allocRange_t(0, chunkIndex, chunkSize, true);
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trackFreeRange(range);
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numHeapBytes += chunkSize;
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return true;
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}
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void _allocFrom(allocRange_t* range, uint32 bucketIndex, uint32 allocOffset, uint32 allocSize)
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{
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// remove the range from the chain of free ranges
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forgetFreeRange(range, bucketIndex);
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// split head, allocation and tail into separate ranges
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if (allocOffset > range->offset)
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{
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// alignment padding -> create free range
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allocRange_t* head = new allocRange_t(range->offset, range->chunkIndex, allocOffset - range->offset, true);
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trackFreeRange(head);
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if (range->prevOrdered)
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range->prevOrdered->nextOrdered = head;
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head->prevOrdered = range->prevOrdered;
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head->nextOrdered = range;
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range->prevOrdered = head;
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}
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if ((allocOffset + allocSize) < (range->offset + range->size)) // todo - create only if it's more than a couple of bytes?
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{
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// tail -> create free range
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allocRange_t* tail = new allocRange_t((allocOffset + allocSize), range->chunkIndex, (range->offset + range->size) - (allocOffset + allocSize), true);
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trackFreeRange(tail);
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if (range->nextOrdered)
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range->nextOrdered->prevOrdered = tail;
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tail->prevOrdered = range;
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tail->nextOrdered = range->nextOrdered;
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range->nextOrdered = tail;
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}
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range->offset = allocOffset;
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range->size = allocSize;
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range->isFree = false;
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}
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CHAddr _alloc(uint32 size, uint32 alignment)
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{
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// find smallest bucket to scan
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uint32 alignmentM1 = alignment - 1;
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uint32 bucketIndex = ulog2(size);
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while (bucketIndex < 32)
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{
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allocRange_t* range = bucketFreeRange[bucketIndex];
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while (range)
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{
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if (range->size >= size)
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{
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// verify if aligned allocation fits
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uint32 alignedOffset = (range->offset + alignmentM1) & ~alignmentM1;
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uint32 alignmentLoss = alignedOffset - range->offset;
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if (alignmentLoss < range->size && (range->size - alignmentLoss) >= size)
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{
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_allocFrom(range, bucketIndex, alignedOffset, size);
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list_chunks[range->chunkIndex]->map_allocatedRange.emplace(alignedOffset, range);
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numAllocatedBytes += size;
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return CHAddr(alignedOffset, range->chunkIndex);
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}
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}
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range = range->nextFree;
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}
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bucketIndex++; // try higher bucket
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}
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if(allocationLimitReached)
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return CHAddr(0xFFFFFFFF, 0xFFFFFFFF);
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if (!allocateChunk(size))
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{
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allocationLimitReached = true;
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return CHAddr(0xFFFFFFFF, 0xFFFFFFFF);
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}
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return _alloc(size, alignment);
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}
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void _free(CHAddr addr)
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{
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auto it = list_chunks[addr.chunkIndex]->map_allocatedRange.find(addr.offset);
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if (it == list_chunks[addr.chunkIndex]->map_allocatedRange.end())
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{
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forceLog_printf("Internal heap error. %08x %08x", addr.chunkIndex, addr.offset);
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forceLog_printf("Debug info:");
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for (auto& rangeItr : list_chunks[addr.chunkIndex]->map_allocatedRange)
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{
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forceLog_printf("%08x %08x", rangeItr.second->offset, rangeItr.second->size);
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}
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return;
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}
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allocRange_t* range = it->second;
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numAllocatedBytes -= it->second->size;
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list_chunks[range->chunkIndex]->map_allocatedRange.erase(it);
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// try merge left or right
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allocRange_t* prevRange = range->prevOrdered;
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allocRange_t* nextRange = range->nextOrdered;
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if (prevRange && prevRange->isFree)
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{
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if (nextRange && nextRange->isFree)
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{
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forgetFreeRange(nextRange, ulog2(nextRange->size));
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uint32 newSize = (nextRange->offset + nextRange->size) - prevRange->offset;
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prevRange->nextOrdered = nextRange->nextOrdered;
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if (nextRange->nextOrdered)
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nextRange->nextOrdered->prevOrdered = prevRange;
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forgetFreeRange(prevRange, ulog2(prevRange->size));
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prevRange->size = newSize;
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trackFreeRange(prevRange);
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delete range;
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delete nextRange;
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}
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else
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{
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uint32 newSize = (range->offset + range->size) - prevRange->offset;
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prevRange->nextOrdered = nextRange;
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if (nextRange)
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nextRange->prevOrdered = prevRange;
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forgetFreeRange(prevRange, ulog2(prevRange->size));
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prevRange->size = newSize;
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trackFreeRange(prevRange);
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delete range;
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}
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}
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else if (nextRange && nextRange->isFree)
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{
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uint32 newOffset = range->offset;
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uint32 newSize = (nextRange->offset + nextRange->size) - newOffset;
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forgetFreeRange(nextRange, ulog2(nextRange->size));
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nextRange->offset = newOffset;
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nextRange->size = newSize;
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if (range->prevOrdered)
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range->prevOrdered->nextOrdered = nextRange;
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nextRange->prevOrdered = range->prevOrdered;
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trackFreeRange(nextRange);
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delete range;
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}
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else
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{
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range->isFree = true;
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trackFreeRange(range);
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}
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}
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void verifyHeap()
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{
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// check for collisions within bucketFreeRange
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struct availableRange_t
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{
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uint32 chunkIndex;
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uint32 offset;
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uint32 size;
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};
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std::vector<availableRange_t> availRanges;
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for (uint32 i = 0; i < 32; i++)
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{
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allocRange_t* ar = bucketFreeRange[i];
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while (ar)
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{
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availableRange_t dbgRange;
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dbgRange.chunkIndex = ar->chunkIndex;
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dbgRange.offset = ar->offset;
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dbgRange.size = ar->size;
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for (auto& itr : availRanges)
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{
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if (itr.chunkIndex != dbgRange.chunkIndex)
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continue;
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if (itr.offset < (dbgRange.offset + dbgRange.size) && (itr.offset + itr.size) >(dbgRange.offset))
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assert_dbg();
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}
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availRanges.emplace_back(dbgRange);
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ar = ar->nextFree;
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}
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}
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}
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private:
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std::vector<chunk_t*> list_chunks;
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allocRange_t* bucketFreeRange[32]{};
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bool allocationLimitReached = false;
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public:
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// statistics
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uint32 numHeapBytes{}; // total size of the heap
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uint32 numAllocatedBytes{};
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};
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class VGenericHeap
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{
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public:
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virtual void* alloc(uint32 size, uint32 alignment) = 0;
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virtual void free(void* addr) = 0;
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};
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class VHeap : public VGenericHeap
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{
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struct allocRange_t
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{
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allocRange_t* nextFree{};
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allocRange_t* prevFree{};
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allocRange_t* prevOrdered{};
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allocRange_t* nextOrdered{};
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uint32 offset;
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uint32 size;
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bool isFree;
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allocRange_t(uint32 _offset, uint32 _size, bool _isFree) : offset(_offset), size(_size), isFree(_isFree), nextFree(nullptr) {};
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};
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struct chunk_t
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{
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std::unordered_map<uint32, allocRange_t*> map_allocatedRange;
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};
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public:
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VHeap(void* heapBase, uint32 heapSize) : m_heapBase((uint8*)heapBase), m_heapSize(heapSize)
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{
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allocRange_t* range = new allocRange_t(0, heapSize, true);
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trackFreeRange(range);
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}
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~VHeap()
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{
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for (auto freeRange : bucketFreeRange)
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{
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while (freeRange)
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{
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auto temp = freeRange;
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freeRange = freeRange->nextFree;
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delete temp;
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}
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}
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}
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void setHeapBase(void* heapBase)
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{
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cemu_assert_debug(map_allocatedRange.empty()); // heap base can only be changed when there are no active allocations
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m_heapBase = (uint8*)heapBase;
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}
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void* alloc(uint32 size, uint32 alignment = 4) override
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{
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cemu_assert_debug(m_heapBase != nullptr); // if this is null, we cant use alloc() == nullptr to determine if an allocation failed
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uint32 allocOffset = 0;
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bool r = _alloc(size, alignment, allocOffset);
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if (!r)
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return nullptr;
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return m_heapBase + allocOffset;
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}
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void free(void* addr) override
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{
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_free((uint32)((uint8*)addr - (uint8*)m_heapBase));
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}
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bool allocOffset(uint32 size, uint32 alignment, uint32& offsetOut)
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{
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uint32 allocOffset = 0;
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bool r = _alloc(size, alignment, allocOffset);
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if (!r)
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return false;
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offsetOut = allocOffset;
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return true;
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}
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void freeOffset(uint32 offset)
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{
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_free((uint32)offset);
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}
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uint32 getAllocationSizeFromAddr(void* addr)
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{
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uint32 addrOffset = (uint32)((uint8*)addr - m_heapBase);
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auto it = map_allocatedRange.find(addrOffset);
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if (it == map_allocatedRange.end())
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assert_dbg();
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return it->second->size;
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}
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bool hasAllocations()
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{
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return !map_allocatedRange.empty();
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}
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void getStats(uint32& heapSize, uint32& allocationSize, uint32& allocNum)
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{
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heapSize = m_heapSize;
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allocationSize = m_statsMemAllocated;
|
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allocNum = (uint32)map_allocatedRange.size();
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}
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private:
|
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unsigned ulog2(uint32 v)
|
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{
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static const unsigned MUL_DE_BRUIJN_BIT[] =
|
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{
|
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0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30,
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8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31
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};
|
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v |= v >> 1;
|
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v |= v >> 2;
|
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v |= v >> 4;
|
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v |= v >> 8;
|
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v |= v >> 16;
|
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|
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return MUL_DE_BRUIJN_BIT[(v * 0x07C4ACDDu) >> 27];
|
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}
|
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|
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void trackFreeRange(allocRange_t* range)
|
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{
|
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// get index of msb
|
||||
if (range->size == 0)
|
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assert_dbg(); // not allowed
|
||||
uint32 bucketIndex = ulog2(range->size);
|
||||
range->nextFree = bucketFreeRange[bucketIndex];
|
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if (bucketFreeRange[bucketIndex])
|
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bucketFreeRange[bucketIndex]->prevFree = range;
|
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range->prevFree = nullptr;
|
||||
bucketFreeRange[bucketIndex] = range;
|
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}
|
||||
|
||||
void forgetFreeRange(allocRange_t* range, uint32 bucketIndex)
|
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{
|
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allocRange_t* prevRange = range->prevFree;
|
||||
allocRange_t* nextRange = range->nextFree;
|
||||
if (prevRange)
|
||||
{
|
||||
prevRange->nextFree = nextRange;
|
||||
if (nextRange)
|
||||
nextRange->prevFree = prevRange;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bucketFreeRange[bucketIndex] != range)
|
||||
assert_dbg();
|
||||
bucketFreeRange[bucketIndex] = nextRange;
|
||||
if (nextRange)
|
||||
nextRange->prevFree = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void _allocFrom(allocRange_t* range, uint32 bucketIndex, uint32 allocOffset, uint32 allocSize)
|
||||
{
|
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// remove the range from the chain of free ranges
|
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forgetFreeRange(range, bucketIndex);
|
||||
// split head, allocation and tail into separate ranges
|
||||
if (allocOffset > range->offset)
|
||||
{
|
||||
// alignment padding -> create free range
|
||||
allocRange_t* head = new allocRange_t(range->offset, allocOffset - range->offset, true);
|
||||
trackFreeRange(head);
|
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if (range->prevOrdered)
|
||||
range->prevOrdered->nextOrdered = head;
|
||||
head->prevOrdered = range->prevOrdered;
|
||||
head->nextOrdered = range;
|
||||
range->prevOrdered = head;
|
||||
}
|
||||
if ((allocOffset + allocSize) < (range->offset + range->size)) // todo - create only if it's more than a couple of bytes?
|
||||
{
|
||||
// tail -> create free range
|
||||
allocRange_t* tail = new allocRange_t((allocOffset + allocSize), (range->offset + range->size) - (allocOffset + allocSize), true);
|
||||
trackFreeRange(tail);
|
||||
if (range->nextOrdered)
|
||||
range->nextOrdered->prevOrdered = tail;
|
||||
tail->prevOrdered = range;
|
||||
tail->nextOrdered = range->nextOrdered;
|
||||
range->nextOrdered = tail;
|
||||
}
|
||||
range->offset = allocOffset;
|
||||
range->size = allocSize;
|
||||
range->isFree = false;
|
||||
m_statsMemAllocated += allocSize;
|
||||
}
|
||||
|
||||
bool _alloc(uint32 size, uint32 alignment, uint32& allocOffsetOut)
|
||||
{
|
||||
// find smallest bucket to scan
|
||||
uint32 alignmentM1 = alignment - 1;
|
||||
uint32 bucketIndex = ulog2(size);
|
||||
while (bucketIndex < 32)
|
||||
{
|
||||
allocRange_t* range = bucketFreeRange[bucketIndex];
|
||||
while (range)
|
||||
{
|
||||
if (range->size >= size)
|
||||
{
|
||||
// verify if aligned allocation fits
|
||||
uint32 alignedOffset = (range->offset + alignmentM1) & ~alignmentM1;
|
||||
uint32 alignmentLoss = alignedOffset - range->offset;
|
||||
if (alignmentLoss < range->size && (range->size - alignmentLoss) >= size)
|
||||
{
|
||||
_allocFrom(range, bucketIndex, alignedOffset, size);
|
||||
map_allocatedRange.emplace(alignedOffset, range);
|
||||
allocOffsetOut = alignedOffset;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
range = range->nextFree;
|
||||
}
|
||||
bucketIndex++; // try higher bucket
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void _free(uint32 addrOffset)
|
||||
{
|
||||
auto it = map_allocatedRange.find(addrOffset);
|
||||
if (it == map_allocatedRange.end())
|
||||
assert_dbg();
|
||||
allocRange_t* range = it->second;
|
||||
map_allocatedRange.erase(it);
|
||||
m_statsMemAllocated -= range->size;
|
||||
// try merge left or right
|
||||
allocRange_t* prevRange = range->prevOrdered;
|
||||
allocRange_t* nextRange = range->nextOrdered;
|
||||
if (prevRange && prevRange->isFree)
|
||||
{
|
||||
if (nextRange && nextRange->isFree)
|
||||
{
|
||||
forgetFreeRange(nextRange, ulog2(nextRange->size));
|
||||
uint32 newSize = (nextRange->offset + nextRange->size) - prevRange->offset;
|
||||
prevRange->nextOrdered = nextRange->nextOrdered;
|
||||
if (nextRange->nextOrdered)
|
||||
nextRange->nextOrdered->prevOrdered = prevRange;
|
||||
forgetFreeRange(prevRange, ulog2(prevRange->size));
|
||||
prevRange->size = newSize;
|
||||
trackFreeRange(prevRange);
|
||||
delete range;
|
||||
delete nextRange;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32 newSize = (range->offset + range->size) - prevRange->offset;
|
||||
prevRange->nextOrdered = nextRange;
|
||||
if (nextRange)
|
||||
nextRange->prevOrdered = prevRange;
|
||||
forgetFreeRange(prevRange, ulog2(prevRange->size));
|
||||
prevRange->size = newSize;
|
||||
trackFreeRange(prevRange);
|
||||
delete range;
|
||||
}
|
||||
}
|
||||
else if (nextRange && nextRange->isFree)
|
||||
{
|
||||
uint32 newOffset = range->offset;
|
||||
uint32 newSize = (nextRange->offset + nextRange->size) - newOffset;
|
||||
forgetFreeRange(nextRange, ulog2(nextRange->size));
|
||||
nextRange->offset = newOffset;
|
||||
nextRange->size = newSize;
|
||||
if (range->prevOrdered)
|
||||
range->prevOrdered->nextOrdered = nextRange;
|
||||
nextRange->prevOrdered = range->prevOrdered;
|
||||
trackFreeRange(nextRange);
|
||||
delete range;
|
||||
}
|
||||
else
|
||||
{
|
||||
range->isFree = true;
|
||||
trackFreeRange(range);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
allocRange_t* bucketFreeRange[32]{};
|
||||
std::unordered_map<uint32, allocRange_t*> map_allocatedRange;
|
||||
uint8* m_heapBase;
|
||||
const uint32 m_heapSize;
|
||||
uint32 m_statsMemAllocated{ 0 };
|
||||
};
|
||||
|
||||
template<uint32 TChunkSize>
|
||||
class ChunkedFlatAllocator
|
||||
{
|
||||
public:
|
||||
void setBaseAllocator(VGenericHeap* baseHeap)
|
||||
{
|
||||
m_currentBaseAllocator = baseHeap;
|
||||
}
|
||||
|
||||
void* alloc(uint32 size, uint32 alignment = 4)
|
||||
{
|
||||
if (m_currentBlockPtr)
|
||||
{
|
||||
m_currentBlockOffset = (m_currentBlockOffset + alignment - 1) & ~(alignment - 1);
|
||||
if ((m_currentBlockOffset+size) <= TChunkSize)
|
||||
{
|
||||
void* allocPtr = m_currentBlockPtr + m_currentBlockOffset;
|
||||
m_currentBlockOffset += size;
|
||||
return allocPtr;
|
||||
}
|
||||
}
|
||||
allocateAdditionalChunk();
|
||||
return alloc(size, alignment);
|
||||
}
|
||||
|
||||
void releaseAll()
|
||||
{
|
||||
for (auto it : m_allocatedBlocks)
|
||||
m_currentBaseAllocator->free(it);
|
||||
m_allocatedBlocks.clear();
|
||||
m_currentBlockPtr = nullptr;
|
||||
m_currentBlockOffset = 0;
|
||||
}
|
||||
|
||||
void forEachBlock(void(*funcCb)(void* mem, uint32 size))
|
||||
{
|
||||
for (auto it : m_allocatedBlocks)
|
||||
funcCb(it, TChunkSize);
|
||||
}
|
||||
|
||||
uint32 getCurrentBlockOffset() const { return m_currentBlockOffset; }
|
||||
uint8* getCurrentBlockPtr() const { return m_currentBlockPtr; }
|
||||
|
||||
private:
|
||||
void allocateAdditionalChunk()
|
||||
{
|
||||
m_currentBlockPtr = (uint8*)m_currentBaseAllocator->alloc(TChunkSize, 256);
|
||||
m_currentBlockOffset = 0;
|
||||
m_allocatedBlocks.emplace_back(m_currentBlockPtr);
|
||||
}
|
||||
|
||||
VGenericHeap* m_currentBaseAllocator{};
|
||||
uint8* m_currentBlockPtr{};
|
||||
uint32 m_currentBlockOffset{};
|
||||
std::vector<void*> m_allocatedBlocks;
|
||||
};
|
Loading…
Add table
Add a link
Reference in a new issue