Add all the files

This commit is contained in:
Exzap 2022-08-22 22:21:23 +02:00
parent e3db07a16a
commit d60742f52b
1445 changed files with 430238 additions and 0 deletions

View file

@ -0,0 +1,104 @@
#pragma once
#include "input/emulated/EmulatedController.h"
#include "Cafe/OS/libs/vpad/vpad.h"
class VPADController : public EmulatedController
{
public:
enum ButtonId
{
kButtonId_None,
kButtonId_A,
kButtonId_B,
kButtonId_X,
kButtonId_Y,
kButtonId_L,
kButtonId_R,
kButtonId_ZL,
kButtonId_ZR,
kButtonId_Plus,
kButtonId_Minus,
kButtonId_Up,
kButtonId_Down,
kButtonId_Left,
kButtonId_Right,
kButtonId_StickL,
kButtonId_StickR,
kButtonId_StickL_Up,
kButtonId_StickL_Down,
kButtonId_StickL_Left,
kButtonId_StickL_Right,
kButtonId_StickR_Up,
kButtonId_StickR_Down,
kButtonId_StickR_Left,
kButtonId_StickR_Right,
kButtonId_Mic,
kButtonId_Screen,
kButtonId_Home,
kButtonId_Max,
};
using EmulatedController::EmulatedController;
Type type() const override { return VPAD; }
void VPADRead(VPADStatus_t& status, const BtnRepeat& repeat);
void update() override;
uint32 get_emulated_button_flag(uint32 id) const override;
glm::vec2 get_axis() const override;
glm::vec2 get_rotation() const override;
glm::vec2 get_trigger() const override;
bool is_mic_active() { return m_mic_active; }
bool is_screen_active() { return m_screen_active; }
static std::string_view get_button_name(ButtonId id);
void clear_rumble();
bool push_rumble(uint8* pattern, uint8 length);
size_t get_highest_mapping_id() const override { return kButtonId_Max; }
bool is_axis_mapping(uint64 mapping) const override { return mapping >= kButtonId_StickL_Up && mapping <= kButtonId_StickR_Right; }
bool is_start_down() const override { return is_mapping_down(kButtonId_Plus); }
bool is_left_down() const override { return is_mapping_down(kButtonId_Left); }
bool is_right_down() const override { return is_mapping_down(kButtonId_Right); }
bool is_up_down() const override { return is_mapping_down(kButtonId_Up); }
bool is_down_down() const override { return is_mapping_down(kButtonId_Down); }
bool is_a_down() const override { return is_mapping_down(kButtonId_A); }
bool is_b_down() const override { return is_mapping_down(kButtonId_B); }
bool is_home_down() const override { return is_mapping_down(kButtonId_Home); }
bool set_default_mapping(const std::shared_ptr<ControllerBase>& controller) override;
private:
bool m_mic_active = false;
bool m_screen_active = false;
uint32be m_last_holdvalue = 0;
std::chrono::high_resolution_clock::time_point m_last_hold_change{}, m_last_pulse{};
std::mutex m_rumble_mutex;
std::chrono::high_resolution_clock::time_point m_last_rumble_check{};
std::queue<std::vector<bool>> m_rumble_queue;
uint8 m_parser = 0;
void update_touch(VPADStatus_t& status);
void update_motion(VPADStatus_t& status);
glm::ivec2 m_last_touch_position{};
};