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129
src/config/ActiveSettings.h
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129
src/config/ActiveSettings.h
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#pragma once
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#include "config/CemuConfig.h"
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// global active settings for fast access (reflects settings from command line and game profile)
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class ActiveSettings
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{
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public:
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static void LoadOnce();
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[[nodiscard]] static fs::path GetFullPath() { return s_full_path; }
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[[nodiscard]] static fs::path GetPath() { return s_path; }
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[[nodiscard]] static fs::path GetFilename() { return s_filename; }
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[[nodiscard]] static fs::path GetMlcPath();
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[[nodiscard]] static fs::path GetPath(std::string_view p)
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{
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std::basic_string_view<char8_t> s((const char8_t*)p.data(), p.size());
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return s_path / fs::path(s);
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}
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[[nodiscard]] static fs::path GetMlcPath(std::string_view p)
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{
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std::basic_string_view<char8_t> s((const char8_t*)p.data(), p.size());
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return GetMlcPath() / fs::path(s);
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}
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template <typename ...TArgs>
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[[nodiscard]] static fs::path GetPath(std::string_view format, TArgs&&... args)
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{
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cemu_assert_debug(format.empty() || (format[0] != '/' && format[0] != '\\'));
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std::string tmpPathStr = fmt::format(format, std::forward<TArgs>(args)...);
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std::basic_string_view<char8_t> s((const char8_t*)tmpPathStr.data(), tmpPathStr.size());
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return s_path / fs::path(s);
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}
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template <typename ...TArgs>
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[[nodiscard]] static fs::path GetPath(std::wstring_view format, TArgs&&... args)
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{
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cemu_assert_debug(format.empty() || (format[0] != L'/' && format[0] != L'\\'));
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return s_path / fmt::format(format, std::forward<TArgs>(args)...);
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}
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template <typename ...TArgs>
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[[nodiscard]] static fs::path GetMlcPath(std::string_view format, TArgs&&... args)
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{
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cemu_assert_debug(format.empty() || (format[0] != '/' && format[0] != '\\'));
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auto tmp = fmt::format(format, std::forward<TArgs>(args)...);
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return GetMlcPath() / fs::path(_asUtf8(tmp));
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}
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template <typename ...TArgs>
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[[nodiscard]] static fs::path GetMlcPath(std::wstring_view format, TArgs&&... args)
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{
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cemu_assert_debug(format.empty() || (format[0] != L'/' && format[0] != L'\\'));
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return GetMlcPath() / fmt::format(format, std::forward<TArgs>(args)...);
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}
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// get mlc path to default cemu root dir/mlc01
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[[nodiscard]] static fs::path GetDefaultMLCPath();
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private:
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inline static fs::path s_full_path; // full filename
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inline static fs::path s_path; // path
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inline static fs::path s_filename; // cemu.exe
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inline static fs::path s_mlc_path;
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public:
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// general
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[[nodiscard]] static bool LoadSharedLibrariesEnabled();
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[[nodiscard]] static bool DisplayDRCEnabled();
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[[nodiscard]] static bool FullscreenEnabled();
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// cpu
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[[nodiscard]] static CPUMode GetCPUMode();
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[[nodiscard]] static uint8 GetTimerShiftFactor();
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static void SetTimerShiftFactor(uint8 shiftFactor);
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// gpu
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[[nodiscard]] static PrecompiledShaderOption GetPrecompiledShadersOption();
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[[nodiscard]] static bool RenderUpsideDownEnabled();
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[[nodiscard]] static bool WaitForGX2DrawDoneEnabled();
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[[nodiscard]] static GraphicAPI GetGraphicsAPI();
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// audio
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[[nodiscard]] static bool AudioOutputOnlyAux();
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static void EnableAudioOnlyAux(bool state);
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// account
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[[nodiscard]] static uint32 GetPersistentId();
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[[nodiscard]] static bool IsOnlineEnabled();
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[[nodiscard]] static bool HasRequiredOnlineFiles();
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// dump options
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[[nodiscard]] static bool DumpShadersEnabled();
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[[nodiscard]] static bool DumpTexturesEnabled();
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[[nodiscard]] static bool DumpLibcurlRequestsEnabled();
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static void EnableDumpShaders(bool state);
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static void EnableDumpTextures(bool state);
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static void EnableDumpLibcurlRequests(bool state);
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// debug
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[[nodiscard]] static bool FrameProfilerEnabled();
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static void EnableFrameProfiler(bool state);
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// hacks
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[[nodiscard]] static bool VPADDelayEnabled();
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[[nodiscard]] static bool ShaderPreventInfiniteLoopsEnabled();
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[[nodiscard]] static bool FlushGPUCacheOnSwap();
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[[nodiscard]] static bool ForceSamplerRoundToPrecision();
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private:
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// dump options
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inline static bool s_dump_shaders = false;
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inline static bool s_dump_textures = false;
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inline static bool s_dump_libcurl_requests = false;
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// timer speed
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inline static uint8 s_timer_shift = 3; // right shift factor, 0 -> 8x, 3 -> 1x, 4 -> 0.5x
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// debug
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inline static bool s_frame_profiler_enabled = false;
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inline static bool s_audio_aux_only = false;
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inline static bool s_has_required_online_files = false;
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};
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