Add all the files

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Exzap 2022-08-22 22:21:23 +02:00
parent e3db07a16a
commit d60742f52b
1445 changed files with 430238 additions and 0 deletions

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#include "Cafe/OS/common/OSCommon.h"
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/ISA/LatteReg.h"
#include "Cafe/HW/Latte/Core/LattePM4.h"
#include "GX2.h"
#include "GX2_Shader.h"
void gx2Export_GX2SetFetchShader(PPCInterpreter_t* hCPU)
{
gx2Log_printf("GX2SetFetchShader(0x%08x)\n", hCPU->gpr[3]);
GX2ReserveCmdSpace(11);
GX2FetchShader_t* fetchShaderPtr = (GX2FetchShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
cemu_assert_debug((_swapEndianU32(fetchShaderPtr->shaderPtr) & 0xFF) == 0);
gx2WriteGather_submit(
// setup fetch shader
pm4HeaderType3(IT_SET_CONTEXT_REG, 1+5),
mmSQ_PGM_START_FS-0xA000,
_swapEndianU32(fetchShaderPtr->shaderPtr)>>8, // pointer divided by 256
_swapEndianU32(fetchShaderPtr->shaderSize)>>3, // size divided by 8
0x10000, // ukn (ring buffer size?)
0x10000, // ukn (ring buffer size?)
*(uint32be*)&(fetchShaderPtr->_regs[0]),
// write instance step
pm4HeaderType3(IT_SET_CONTEXT_REG, 1+2),
mmVGT_INSTANCE_STEP_RATE_0-0xA000,
*(uint32be*)&(fetchShaderPtr->divisors[0]),
*(uint32be*)&(fetchShaderPtr->divisors[1]));
osLib_returnFromFunction(hCPU, 0);
}
void gx2Export_GX2GetVertexShaderGPRs(PPCInterpreter_t* hCPU)
{
gx2Log_printf("GX2GetVertexShaderGPRs(0x%08x)\n", hCPU->gpr[3]);
GX2VertexShader_t* vertexShader = (GX2VertexShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
uint8 numGPRs = _swapEndianU32(vertexShader->regs[0])&0xFF;
osLib_returnFromFunction(hCPU, numGPRs);
}
void gx2Export_GX2GetVertexShaderStackEntries(PPCInterpreter_t* hCPU)
{
gx2Log_printf("GX2GetVertexShaderStackEntries(0x%08x)\n", hCPU->gpr[3]);
GX2VertexShader_t* vertexShader = (GX2VertexShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
uint8 stackEntries = (_swapEndianU32(vertexShader->regs[0])>>8)&0xFF;
osLib_returnFromFunction(hCPU, stackEntries);
}
void gx2Export_GX2GetPixelShaderGPRs(PPCInterpreter_t* hCPU)
{
gx2Log_printf("GX2GetPixelShaderGPRs(0x%08x)\n", hCPU->gpr[3]);
GX2PixelShader_t* pixelShader = (GX2PixelShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
uint8 stackEntries = (_swapEndianU32(pixelShader->regs[0]))&0xFF;
osLib_returnFromFunction(hCPU, stackEntries);
}
void gx2Export_GX2GetPixelShaderStackEntries(PPCInterpreter_t* hCPU)
{
gx2Log_printf("GX2GetPixelShaderStackEntries(0x%08x)\n", hCPU->gpr[3]);
GX2PixelShader_t* pixelShader = (GX2PixelShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
uint8 numGPRs = (_swapEndianU32(pixelShader->regs[0]>>8))&0xFF;
osLib_returnFromFunction(hCPU, numGPRs);
}
void gx2Export_GX2SetVertexShader(PPCInterpreter_t* hCPU)
{
gx2Log_printf("GX2SetVertexShader(0x%08x)\n", hCPU->gpr[3]);
GX2ReserveCmdSpace(100);
GX2VertexShader_t* vertexShader = (GX2VertexShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
MPTR shaderProgramAddr;
uint32 shaderProgramSize;
if( _swapEndianU32(vertexShader->shaderPtr) != MPTR_NULL )
{
// without R API
shaderProgramAddr = _swapEndianU32(vertexShader->shaderPtr);
shaderProgramSize = _swapEndianU32(vertexShader->shaderSize);
}
else
{
shaderProgramAddr = vertexShader->rBuffer.GetVirtualAddr();
shaderProgramSize = vertexShader->rBuffer.GetSize();
}
cemu_assert_debug(shaderProgramAddr != 0);
cemu_assert_debug(shaderProgramSize != 0);
if( _swapEndianU32(vertexShader->shaderMode) == GX2_SHADER_MODE_GEOMETRY_SHADER )
{
// in geometry shader mode the vertex shader is written to _ES register and almost all vs control registers are set by GX2SetGeometryShader
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 6));
gx2WriteGather_submitU32AsBE(mmSQ_PGM_START_ES-0xA000);
gx2WriteGather_submitU32AsBE(memory_virtualToPhysical(shaderProgramAddr)>>8);
gx2WriteGather_submitU32AsBE(shaderProgramSize>>3);
gx2WriteGather_submitU32AsBE(0x100000);
gx2WriteGather_submitU32AsBE(0x100000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->regs[0])); // unknown
}
else
{
gx2WriteGather_submit(
/* vertex shader program */
pm4HeaderType3(IT_SET_CONTEXT_REG, 6),
mmSQ_PGM_START_VS-0xA000,
memory_virtualToPhysical(shaderProgramAddr)>>8, // physical address
shaderProgramSize>>3, // size
0x100000,
0x100000,
_swapEndianU32(vertexShader->regs[0]), // unknown
/* primitive id enable */
pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
mmVGT_PRIMITIVEID_EN-0xA000,
_swapEndianU32(vertexShader->regs[1]),
/* output config */
pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
mmSPI_VS_OUT_CONFIG-0xA000,
_swapEndianU32(vertexShader->regs[2]));
if( (_swapEndianU32(vertexShader->regs[2]) & 1) != 0 )
debugBreakpoint(); // per-component flag?
// ukn
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmPA_CL_VS_OUT_CNTL-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->regs[14]));
uint32 numOutputIds = _swapEndianU32(vertexShader->regs[3]);
numOutputIds = std::min<uint32>(numOutputIds, 0xA);
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 1+numOutputIds));
gx2WriteGather_submitU32AsBE(mmSPI_VS_OUT_ID_0-0xA000);
for(uint32 i=0; i<numOutputIds; i++)
{
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->regs[4+i]));
}
/*
VS _regs[]:
0 ?
1 mmVGT_PRIMITIVEID_EN (?)
2 mmSPI_VS_OUT_CONFIG
3 Number of used SPI_VS_OUT_ID_* entries
4 - 13 SPI_VS_OUT_ID_0 - SPI_VS_OUT_ID_9
14 pa_cl_vs_out_cntl
...
17 - ?? semantic table entry (input)
...
50 vgt_vertex_reuse_block_cntl
51 vgt_hos_reuse_depth
*/
// todo: mmSQ_PGM_CF_OFFSET_VS
// todo: mmVGT_STRMOUT_BUFFER_EN
// stream out
if( _swapEndianU32(vertexShader->usesStreamOut) != 0 )
{
// stride 0
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_VTX_STRIDE_0-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->streamOutVertexStride[0])>>2);
// stride 1
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_VTX_STRIDE_1-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->streamOutVertexStride[1])>>2);
// stride 2
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_VTX_STRIDE_2-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->streamOutVertexStride[2])>>2);
// stride 3
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_VTX_STRIDE_3-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->streamOutVertexStride[3])>>2);
}
}
// update semantic table
uint32 vsSemanticTableSize = _swapEndianU32(vertexShader->regs[0x40/4]);
if( vsSemanticTableSize > 0 )
{
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 1+1));
gx2WriteGather_submitU32AsBE(mmSQ_VTX_SEMANTIC_CLEAR-0xA000);
gx2WriteGather_submitU32AsBE(0xFFFFFFFF);
if( vsSemanticTableSize == 0 )
{
// todo: Figure out how this is done on real SW/HW (some vertex shaders don't have a semantic table)
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 1+1));
gx2WriteGather_submitU32AsBE(mmSQ_VTX_SEMANTIC_0-0xA000);
gx2WriteGather_submitU32AsBE(0xFFFFFFFF);
}
else
{
uint32* vsSemanticTable = vertexShader->regs+(0x44/4);
vsSemanticTableSize = std::min<uint32>(vsSemanticTableSize, 0x20);
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 1+vsSemanticTableSize));
gx2WriteGather_submitU32AsBE(mmSQ_VTX_SEMANTIC_0-0xA000);
for(uint32 i=0; i<vsSemanticTableSize; i++)
gx2WriteGather_submitU32AsLE(vsSemanticTable[i]);
}
}
osLib_returnFromFunction(hCPU, 0);
}
void gx2Export_GX2SetPixelShader(PPCInterpreter_t* hCPU)
{
gx2Log_printf("GX2SetPixelShader(0x%08x)\n", hCPU->gpr[3]);
GX2ReserveCmdSpace(100);
GX2PixelShader_t* pixelShader = (GX2PixelShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
MPTR shaderProgramAddr;
uint32 shaderProgramSize;
if( _swapEndianU32(pixelShader->shaderPtr) != MPTR_NULL )
{
// old format
shaderProgramAddr = _swapEndianU32(pixelShader->shaderPtr);
shaderProgramSize = _swapEndianU32(pixelShader->shaderSize);
}
else
{
shaderProgramAddr = pixelShader->rBuffer.GetVirtualAddr();
shaderProgramSize = pixelShader->rBuffer.GetSize();
}
gx2WriteGather_submit(
/* pixel shader program */
pm4HeaderType3(IT_SET_CONTEXT_REG, 6),
mmSQ_PGM_START_PS - 0xA000,
memory_virtualToPhysical(shaderProgramAddr)>>8, // address
shaderProgramSize>>3, // size
0x100000,
0x100000,
_swapEndianU32(pixelShader->regs[0]), // ukn
/* setup pixel shader input control */
pm4HeaderType3(IT_SET_CONTEXT_REG, 3),
mmSPI_PS_IN_CONTROL_0-0xA000,
_swapEndianU32(pixelShader->regs[2]),
_swapEndianU32(pixelShader->regs[3]));
// setup pixel shader extended inputs control
uint32 numInputs = _swapEndianU32(pixelShader->regs[4]);
if( numInputs > 0x20 )
numInputs = 0x20;
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 1+numInputs));
gx2WriteGather_submitU32AsBE(mmSPI_PS_INPUT_CNTL_0-0xA000);
for(uint32 i=0; i<numInputs; i++)
{
uint32 inputData = _swapEndianU32(pixelShader->regs[5+i]);
gx2WriteGather_submitU32AsBE(inputData);
}
gx2WriteGather_submit(
/* mmCB_SHADER_MASK */
pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
mmCB_SHADER_MASK-0xA000,
_swapEndianU32(pixelShader->regs[37]),
/* mmCB_SHADER_CONTROL */
pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
mmCB_SHADER_CONTROL-0xA000,
_swapEndianU32(pixelShader->regs[38]),
/* mmDB_SHADER_CONTROL */
pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
mmDB_SHADER_CONTROL-0xA000,
_swapEndianU32(pixelShader->regs[39]),
/* SPI_INPUT_Z */
pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
mmSPI_INPUT_Z-0xA000,
_swapEndianU32(pixelShader->regs[40]));
osLib_returnFromFunction(hCPU, 0);
}
void gx2Export_GX2SetGeometryShader(PPCInterpreter_t* hCPU)
{
gx2Log_printf("GX2SetGeometryShader(0x%08x)\n", hCPU->gpr[3]);
GX2ReserveCmdSpace(100);
GX2GeometryShader_t* geometryShader = (GX2GeometryShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
MPTR shaderProgramAddr;
uint32 shaderProgramSize;
if( _swapEndianU32(geometryShader->shaderPtr) != MPTR_NULL )
{
// old format
shaderProgramAddr = _swapEndianU32(geometryShader->shaderPtr);
shaderProgramSize = _swapEndianU32(geometryShader->shaderSize);
}
else
{
shaderProgramAddr = geometryShader->rBuffer.GetVirtualAddr();
shaderProgramSize = geometryShader->rBuffer.GetSize();
}
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 6));
gx2WriteGather_submitU32AsBE(mmSQ_PGM_START_GS-0xA000);
gx2WriteGather_submitU32AsBE(memory_virtualToPhysical(shaderProgramAddr)>>8);
gx2WriteGather_submitU32AsBE(shaderProgramSize>>3);
gx2WriteGather_submitU32AsBE(0x100000);
gx2WriteGather_submitU32AsBE(0x100000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(geometryShader->regs[0])); // unknown content (SQ_PGM_RESOURCES_GS)
uint32 primitiveOut = _swapEndianU32(geometryShader->regs[1]);
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmVGT_GS_OUT_PRIM_TYPE-0xA000);
gx2WriteGather_submitU32AsLE(geometryShader->regs[1]);
gx2WriteGather_submit(
pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
Latte::REGADDR::VGT_GS_MODE - 0xA000,
geometryShader->reg.VGT_GS_MODE
);
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmSQ_PGM_RESOURCES_GS-0xA000);
gx2WriteGather_submitU32AsLE(geometryShader->regs[0]);
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmSQ_GS_VERT_ITEMSIZE-0xA000);
gx2WriteGather_submitU32AsLE(geometryShader->regs[5]);
if( _swapEndianU32(geometryShader->useStreamout) != 0 )
{
// stride 0
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_VTX_STRIDE_0-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(geometryShader->streamoutStride[0])>>2);
// stride 1
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_VTX_STRIDE_1-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(geometryShader->streamoutStride[1])>>2);
// stride 2
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_VTX_STRIDE_2-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(geometryShader->streamoutStride[2])>>2);
// stride 3
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_VTX_STRIDE_3-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(geometryShader->streamoutStride[3])>>2);
}
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_BUFFER_EN-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(geometryShader->regs[18]));
// set copy shader (written to vertex shader registers, vs in turn is written to es registers)
MPTR copyShaderProgramAddr;
uint32 copyShaderProgramSize;
if( _swapEndianU32(geometryShader->copyShaderPtr) != MPTR_NULL )
{
copyShaderProgramAddr = _swapEndianU32(geometryShader->copyShaderPtr);
copyShaderProgramSize = _swapEndianU32(geometryShader->copyShaderSize);
}
else
{
copyShaderProgramAddr = geometryShader->rBufferCopyProgram.GetVirtualAddr();
copyShaderProgramSize = geometryShader->rBufferCopyProgram.GetSize();
}
cemu_assert_debug((copyShaderProgramAddr>>8) != 0);
cemu_assert_debug((copyShaderProgramSize>>3) != 0);
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 6));
gx2WriteGather_submitU32AsBE(mmSQ_PGM_START_VS-0xA000);
gx2WriteGather_submitU32AsBE(memory_virtualToPhysical(copyShaderProgramAddr)>>8);
gx2WriteGather_submitU32AsBE(copyShaderProgramSize>>3);
gx2WriteGather_submitU32AsBE(0x100000);
gx2WriteGather_submitU32AsBE(0x100000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(geometryShader->regs[4])); // mmSQ_PGM_RESOURCES_VS
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmPA_CL_VS_OUT_CNTL-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(geometryShader->regs[3]));
// GS outputs
uint32 numOutputIds = _swapEndianU32(geometryShader->regs[7]);
numOutputIds = std::min<uint32>(numOutputIds, 0xA);
if( numOutputIds != 0 )
{
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 1+numOutputIds));
gx2WriteGather_submitU32AsBE(mmSPI_VS_OUT_ID_0-0xA000);
for(uint32 i=0; i<numOutputIds; i++)
{
gx2WriteGather_submitU32AsBE(_swapEndianU32(geometryShader->regs[8+i]));
}
}
// output config
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmSPI_VS_OUT_CONFIG-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(geometryShader->regs[6]));
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmSQ_GSVS_RING_ITEMSIZE-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(geometryShader->ringItemsize)&0x7FFF);
/*
Geometry shader registers in regs[19]:
0 SQ_PGM_RESOURCES_GS ?
1 mmVGT_GS_OUT_PRIM_TYPE
2 mmVGT_GS_MODE
3 mmPA_CL_VS_OUT_CNTL
4 mmSQ_PGM_RESOURCES_VS (set in combination with mmSQ_PGM_START_VS)
5 mmSQ_GS_VERT_ITEMSIZE
6 mmSPI_VS_OUT_CONFIG
7 number of active mmSPI_VS_OUT_ID_* fields?
8-17 mmSPI_VS_OUT_ID_*
18 mmVGT_STRMOUT_BUFFER_EN
*/
osLib_returnFromFunction(hCPU, 0);
}
struct GX2ComputeShader_t
{
/* +0x00 */ uint32be regs[12];
/* +0x30 */ uint32be programSize;
/* +0x34 */ uint32be programPtr;
/* +0x38 */ uint32 ukn38;
/* +0x3C */ uint32 ukn3C;
/* +0x40 */ uint32 ukn40[8];
/* +0x60 */ uint32be workgroupSizeX;
/* +0x64 */ uint32be workgroupSizeY;
/* +0x68 */ uint32be workgroupSizeZ;
/* +0x6C */ uint32be workgroupSizeSpecial;
/* +0x70 */ uint32be ukn70;
/* +0x74 */ GX2RBuffer rBuffer;
};
static_assert(offsetof(GX2ComputeShader_t, programSize) == 0x30);
static_assert(offsetof(GX2ComputeShader_t, workgroupSizeX) == 0x60);
static_assert(offsetof(GX2ComputeShader_t, rBuffer) == 0x74);
void gx2Export_GX2SetComputeShader(PPCInterpreter_t* hCPU)
{
ppcDefineParamTypePtr(computeShader, GX2ComputeShader_t, 0);
gx2Log_printf("GX2SetComputeShader(0x%08x)", hCPU->gpr[3]);
MPTR shaderPtr;
uint32 shaderSize;
if (computeShader->programPtr)
{
shaderPtr = computeShader->programPtr;
shaderSize = computeShader->programSize;
}
else
{
shaderPtr = computeShader->rBuffer.GetVirtualAddr();
shaderSize = computeShader->rBuffer.GetSize();
}
GX2ReserveCmdSpace(0x11);
gx2WriteGather_submit(pm4HeaderType3(IT_SET_CONTEXT_REG, 6),
mmSQ_PGM_START_ES-0xA000,
memory_virtualToPhysical(shaderPtr) >> 8,
shaderSize >> 3,
0x100000,
0x100000,
computeShader->regs[0]);
// todo: Other registers
osLib_returnFromFunction(hCPU, 0);
}
void _GX2SubmitUniformReg(uint32 aluRegisterOffset, MPTR virtualAddress, uint32 count)
{
uint32* dataWords = (uint32*)memory_getPointerFromVirtualOffset(virtualAddress);
GX2ReserveCmdSpace(2 + (count / 0xFF) * 2 + count);
// write PM4 command(s)
uint32 currentRegisterOffset = aluRegisterOffset;
while (count > 0)
{
uint32 subCount = std::min(count, 0xFFu); // a single command can write at most 0xFF values
gx2WriteGather_submit(pm4HeaderType3(IT_SET_ALU_CONST, 1 + subCount),
currentRegisterOffset);
gx2WriteGather_submitU32AsLEArray(dataWords, subCount);
dataWords += subCount;
count -= subCount;
currentRegisterOffset += subCount;
}
}
void gx2Export_GX2SetVertexUniformReg(PPCInterpreter_t* hCPU)
{
gx2Log_printf("GX2SetVertexUniformReg(0x%08x,0x%x,0x%08x)", hCPU->gpr[3], hCPU->gpr[4], hCPU->gpr[5]);
_GX2SubmitUniformReg(hCPU->gpr[3] + 0x400, hCPU->gpr[5], hCPU->gpr[4]);
cemu_assert_debug((hCPU->gpr[3] + hCPU->gpr[4]) <= 0x400);
osLib_returnFromFunction(hCPU, 0);
}
void gx2Export_GX2SetPixelUniformReg(PPCInterpreter_t* hCPU)
{
gx2Log_printf("GX2SetPixelUniformReg(0x%08x,0x%x,0x%08x)", hCPU->gpr[3], hCPU->gpr[4], hCPU->gpr[5]);
_GX2SubmitUniformReg(hCPU->gpr[3], hCPU->gpr[5], hCPU->gpr[4]);
cemu_assert_debug((hCPU->gpr[3] + hCPU->gpr[4]) <= 0x400);
osLib_returnFromFunction(hCPU, 0);
}
void _GX2SubmitUniformBlock(uint32 registerBase, uint32 index, MPTR virtualAddress, uint32 size)
{
GX2ReserveCmdSpace(9);
gx2WriteGather_submit(pm4HeaderType3(IT_SET_RESOURCE, 8),
registerBase + index * 7,
memory_virtualToPhysical(virtualAddress),
size - 1,
0,
1,
0, // ukn
0, // ukn
0xC0000000);
}
void gx2Export_GX2SetVertexUniformBlock(PPCInterpreter_t* hCPU)
{
gx2Log_printf("GX2SetVertexUniformBlock(0x%08x,0x%x,0x%08x)", hCPU->gpr[3], hCPU->gpr[4], hCPU->gpr[5]);
_GX2SubmitUniformBlock(mmSQ_VTX_UNIFORM_BLOCK_START - mmSQ_TEX_RESOURCE_WORD0, hCPU->gpr[3], hCPU->gpr[5], hCPU->gpr[4]);
osLib_returnFromFunction(hCPU, 0);
}
void gx2Export_GX2SetPixelUniformBlock(PPCInterpreter_t* hCPU)
{
gx2Log_printf("GX2SetPixelUniformBlock(0x%08x,0x%x,0x%08x)", hCPU->gpr[3], hCPU->gpr[4], hCPU->gpr[5]);
_GX2SubmitUniformBlock(mmSQ_PS_UNIFORM_BLOCK_START - mmSQ_TEX_RESOURCE_WORD0, hCPU->gpr[3], hCPU->gpr[5], hCPU->gpr[4]);
osLib_returnFromFunction(hCPU, 0);
}
void gx2Export_GX2SetGeometryUniformBlock(PPCInterpreter_t* hCPU)
{
gx2Log_printf("GX2SetGeometryUniformBlock(0x%08x,0x%x,0x%08x)", hCPU->gpr[3], hCPU->gpr[4], hCPU->gpr[5]);
_GX2SubmitUniformBlock(mmSQ_GS_UNIFORM_BLOCK_START - mmSQ_TEX_RESOURCE_WORD0, hCPU->gpr[3], hCPU->gpr[5], hCPU->gpr[4]);
osLib_returnFromFunction(hCPU, 0);
}
void gx2Export_GX2RSetVertexUniformBlock(PPCInterpreter_t* hCPU)
{
GX2ReserveCmdSpace(9);
GX2RBuffer* bufferPtr = (GX2RBuffer*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
uint32 index = hCPU->gpr[4];
uint32 offset = hCPU->gpr[5];
_GX2SubmitUniformBlock(mmSQ_VTX_UNIFORM_BLOCK_START - mmSQ_TEX_RESOURCE_WORD0, index, bufferPtr->GetVirtualAddr() + offset, bufferPtr->GetSize() - offset);
osLib_returnFromFunction(hCPU, 0);
}
void gx2Export_GX2SetShaderModeEx(PPCInterpreter_t* hCPU)
{
GX2ReserveCmdSpace(8+4);
uint32 mode = hCPU->gpr[3];
uint32 sqConfig = hCPU->gpr[3] == 0 ? 4 : 0;
if (mode == GX2_SHADER_MODE_COMPUTE_SHADER)
sqConfig |= 0xE4000000; // ES/GS/PS priority?
// todo - other sqConfig bits
gx2WriteGather_submit((uint32)(pm4HeaderType3(IT_SET_CONFIG_REG, 7)),
(uint32)(mmSQ_CONFIG - 0x2000),
sqConfig,
0, // ukn / todo
0, // ukn / todo
0, // ukn / todo
0, // ukn / todo
0 // ukn / todo
);
// if not GS, then update mmVGT_GS_MODE
if( mode != GX2_SHADER_MODE_GEOMETRY_SHADER )
{
// update VGT_GS_MODE only if no geometry shader is used (else this register is already set by GX2SetGeometryShader)
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(Latte::REGADDR::VGT_GS_MODE-0xA000);
if (mode == GX2_SHADER_MODE_COMPUTE_SHADER)
gx2WriteGather_submitU32AsBE(Latte::LATTE_VGT_GS_MODE().set_MODE(Latte::LATTE_VGT_GS_MODE::E_MODE::SCENARIO_G).set_COMPUTE_MODE(Latte::LATTE_VGT_GS_MODE::E_COMPUTE_MODE::ON).set_PARTIAL_THD_AT_EOI(true).getRawValueBE());
else
gx2WriteGather_submitU32AsBE(_swapEndianU32(0));
}
osLib_returnFromFunction(hCPU, 0);
}
void gx2Export_GX2CalcGeometryShaderInputRingBufferSize(PPCInterpreter_t* hCPU)
{
uint32 size = (hCPU->gpr[3]*4) * 0x1000;
osLib_returnFromFunction(hCPU, size);
}
void gx2Export_GX2CalcGeometryShaderOutputRingBufferSize(PPCInterpreter_t* hCPU)
{
uint32 size = (hCPU->gpr[3]*4) * 0x1000;
osLib_returnFromFunction(hCPU, size);
}