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304
dependencies/discord-rpc/build.py
vendored
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304
dependencies/discord-rpc/build.py
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#!/usr/bin/env python
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import os
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import subprocess
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import sys
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import shutil
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import zipfile
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from contextlib import contextmanager
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import click
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def get_platform():
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""" a name for the platform """
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if sys.platform.startswith('win'):
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return 'win'
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elif sys.platform == 'darwin':
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return 'osx'
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elif sys.platform.startswith('linux'):
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return 'linux'
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raise Exception('Unsupported platform ' + sys.platform)
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SCRIPT_PATH = os.path.dirname(os.path.abspath(__file__))
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# we use Buildkite which sets this env variable by default
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IS_BUILD_MACHINE = os.environ.get('CI', '') == 'true'
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PLATFORM = get_platform()
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INSTALL_ROOT = os.path.join(SCRIPT_PATH, 'builds', 'install')
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def get_signtool():
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""" get path to code signing tool """
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if PLATFORM == 'win':
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sdk_dir = 'c:\\Program Files (x86)\\Windows Kits\\10' # os.environ['WindowsSdkDir']
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return os.path.join(sdk_dir, 'bin', 'x86', 'signtool.exe')
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elif PLATFORM == 'osx':
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return '/usr/bin/codesign'
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@contextmanager
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def cd(new_dir):
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""" Temporarily change current directory """
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if new_dir:
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old_dir = os.getcwd()
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os.chdir(new_dir)
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yield
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if new_dir:
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os.chdir(old_dir)
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def mkdir_p(path):
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""" mkdir -p """
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if not os.path.isdir(path):
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click.secho('Making ' + path, fg='yellow')
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os.makedirs(path)
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@click.group(invoke_without_command=True)
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@click.pass_context
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@click.option('--clean', is_flag=True)
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def cli(ctx, clean):
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""" click wrapper for command line stuff """
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if ctx.invoked_subcommand is None:
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ctx.invoke(libs, clean=clean)
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if IS_BUILD_MACHINE:
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ctx.invoke(sign)
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ctx.invoke(archive)
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@cli.command()
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@click.pass_context
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def unity(ctx):
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""" build just dynamic libs for use in unity project """
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ctx.invoke(libs, clean=False, static=False, shared=True, skip_formatter=True, just_release=True)
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BUILDS = []
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click.echo('--- Copying libs and header into unity example')
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UNITY_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'button-clicker', 'Assets', 'Plugins')
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if sys.platform.startswith('win'):
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LIBRARY_NAME = 'discord-rpc.dll'
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BUILD_64_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release')
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UNITY_64_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86_64')
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BUILDS.append({BUILD_64_BASE_PATH: UNITY_64_DLL_PATH})
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BUILD_32_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic', 'src', 'Release')
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UNITY_32_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86')
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BUILDS.append({BUILD_32_BASE_PATH: UNITY_32_DLL_PATH})
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elif sys.platform == 'darwin':
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LIBRARY_NAME = 'discord-rpc.bundle'
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BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'osx-dynamic', 'src')
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UNITY_DLL_PATH = UNITY_PROJECT_PATH
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os.rename(
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os.path.join(BUILD_BASE_PATH, 'libdiscord-rpc.dylib'), os.path.join(BUILD_BASE_PATH, 'discord-rpc.bundle'))
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BUILDS.append({BUILD_BASE_PATH: UNITY_DLL_PATH})
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elif sys.platform.startswith('linux'):
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LIBRARY_NAME = 'discord-rpc.so'
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BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'linux-dynamic', 'src')
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UNITY_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86')
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os.rename(os.path.join(BUILD_BASE_PATH, 'libdiscord-rpc.so'), os.path.join(BUILD_BASE_PATH, 'discord-rpc.so'))
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BUILDS.append({BUILD_BASE_PATH: UNITY_DLL_PATH})
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else:
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raise Exception('Unsupported platform ' + sys.platform)
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for build in BUILDS:
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for i in build:
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mkdir_p(build[i])
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shutil.copy(os.path.join(i, LIBRARY_NAME), build[i])
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@cli.command()
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@click.pass_context
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def unreal(ctx):
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""" build libs and copy them into the unreal project """
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ctx.invoke(libs, clean=False, static=False, shared=True, skip_formatter=True, just_release=True)
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BUILDS = []
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click.echo('--- Copying libs and header into unreal example')
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UNREAL_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'unrealstatus', 'Plugins', 'discordrpc')
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UNREAL_INCLUDE_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Include')
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mkdir_p(UNREAL_INCLUDE_PATH)
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shutil.copy(os.path.join(SCRIPT_PATH, 'include', 'discord_rpc.h'), UNREAL_INCLUDE_PATH)
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if sys.platform.startswith('win'):
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LIBRARY_NAME = 'discord-rpc.lib'
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BUILD_64_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release')
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UNREAL_64_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win64')
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BUILDS.append({BUILD_64_BASE_PATH: UNREAL_64_DLL_PATH})
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BUILD_32_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic', 'src', 'Release')
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UNREAL_32_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win32')
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BUILDS.append({BUILD_32_BASE_PATH: UNREAL_32_DLL_PATH})
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elif sys.platform == 'darwin':
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LIBRARY_NAME = 'libdiscord-rpc.dylib'
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BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'osx-dynamic', 'src')
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UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Mac')
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BUILDS.append({BUILD_BASE_PATH: UNREAL_DLL_PATH})
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elif sys.platform.startswith('linux'):
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LIBRARY_NAME = 'libdiscord-rpc.so'
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BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'linux-dynamic', 'src')
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UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Linux')
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BUILDS.append({BUILD_BASE_PATH: UNREAL_DLL_PATH})
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else:
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raise Exception('Unsupported platform ' + sys.platform)
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for build in BUILDS:
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for i in build:
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mkdir_p(build[i])
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shutil.copy(os.path.join(i, LIBRARY_NAME), build[i])
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def build_lib(build_name, generator, options, just_release):
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""" Create a dir under builds, run build and install in it """
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build_path = os.path.join(SCRIPT_PATH, 'builds', build_name)
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install_path = os.path.join(INSTALL_ROOT, build_name)
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mkdir_p(build_path)
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mkdir_p(install_path)
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with cd(build_path):
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initial_cmake = ['cmake', SCRIPT_PATH, '-DCMAKE_INSTALL_PREFIX=%s' % os.path.join('..', 'install', build_name)]
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if generator:
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initial_cmake.extend(['-G', generator])
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for key in options:
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val = options[key]
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if type(val) is bool:
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val = 'ON' if val else 'OFF'
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initial_cmake.append('-D%s=%s' % (key, val))
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click.echo('--- Building ' + build_name)
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subprocess.check_call(initial_cmake)
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if not just_release:
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subprocess.check_call(['cmake', '--build', '.', '--config', 'Debug'])
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subprocess.check_call(['cmake', '--build', '.', '--config', 'Release', '--target', 'install'])
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@cli.command()
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def archive():
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""" create zip of install dir """
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click.echo('--- Archiving')
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archive_file_path = os.path.join(SCRIPT_PATH, 'builds', 'discord-rpc-%s.zip' % get_platform())
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archive_file = zipfile.ZipFile(archive_file_path, 'w', zipfile.ZIP_DEFLATED)
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archive_src_base_path = INSTALL_ROOT
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archive_dst_base_path = 'discord-rpc'
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with cd(archive_src_base_path):
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for path, _, filenames in os.walk('.'):
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for fname in filenames:
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fpath = os.path.join(path, fname)
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dst_path = os.path.normpath(os.path.join(archive_dst_base_path, fpath))
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click.echo('Adding ' + dst_path)
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archive_file.write(fpath, dst_path)
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@cli.command()
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def sign():
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""" Do code signing within install directory using our cert """
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tool = get_signtool()
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signable_extensions = set()
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if PLATFORM == 'win':
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signable_extensions.add('.dll')
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sign_command_base = [
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tool,
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'sign',
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'/n',
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'Discord Inc.',
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'/a',
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'/tr',
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'http://timestamp.digicert.com/rfc3161',
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'/as',
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'/td',
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'sha256',
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'/fd',
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'sha256',
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]
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elif PLATFORM == 'osx':
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signable_extensions.add('.dylib')
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sign_command_base = [
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tool,
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'--keychain',
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os.path.expanduser('~/Library/Keychains/login.keychain'),
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'-vvvv',
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'--deep',
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'--force',
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'--sign',
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'Developer ID Application: Hammer & Chisel Inc. (53Q6R32WPB)',
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]
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else:
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click.secho('Not signing things on this platform yet', fg='red')
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return
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click.echo('--- Signing')
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for path, _, filenames in os.walk(INSTALL_ROOT):
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for fname in filenames:
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ext = os.path.splitext(fname)[1]
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if ext not in signable_extensions:
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continue
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fpath = os.path.join(path, fname)
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click.echo('Sign ' + fpath)
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sign_command = sign_command_base + [fpath]
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subprocess.check_call(sign_command)
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@cli.command()
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@click.option('--clean', is_flag=True)
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@click.option('--static', is_flag=True)
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@click.option('--shared', is_flag=True)
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@click.option('--skip_formatter', is_flag=True)
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@click.option('--just_release', is_flag=True)
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def libs(clean, static, shared, skip_formatter, just_release):
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""" Do all the builds for this platform """
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if clean:
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shutil.rmtree('builds', ignore_errors=True)
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mkdir_p('builds')
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if not (static or shared):
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static = True
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shared = True
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static_options = {}
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dynamic_options = {
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'BUILD_SHARED_LIBS': True,
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'USE_STATIC_CRT': True,
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}
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if skip_formatter or IS_BUILD_MACHINE:
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static_options['CLANG_FORMAT_SUFFIX'] = 'none'
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dynamic_options['CLANG_FORMAT_SUFFIX'] = 'none'
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if IS_BUILD_MACHINE:
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just_release = True
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static_options['WARNINGS_AS_ERRORS'] = True
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dynamic_options['WARNINGS_AS_ERRORS'] = True
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if PLATFORM == 'win':
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generator32 = 'Visual Studio 14 2015'
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generator64 = 'Visual Studio 14 2015 Win64'
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if static:
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build_lib('win32-static', generator32, static_options, just_release)
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build_lib('win64-static', generator64, static_options, just_release)
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if shared:
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build_lib('win32-dynamic', generator32, dynamic_options, just_release)
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build_lib('win64-dynamic', generator64, dynamic_options, just_release)
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elif PLATFORM == 'osx':
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if static:
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build_lib('osx-static', None, static_options, just_release)
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if shared:
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build_lib('osx-dynamic', None, dynamic_options, just_release)
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elif PLATFORM == 'linux':
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if static:
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build_lib('linux-static', None, static_options, just_release)
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if shared:
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build_lib('linux-dynamic', None, dynamic_options, just_release)
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if __name__ == '__main__':
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os.chdir(SCRIPT_PATH)
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sys.exit(cli())
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