Add all the files

This commit is contained in:
Exzap 2022-08-22 22:21:23 +02:00
parent e3db07a16a
commit d60742f52b
1445 changed files with 430238 additions and 0 deletions

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# LEGO City Undercover (USA)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# LEGO City Undercover (EUR)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# Monster Hunter 3(tri-)GHD Ver. (JPN)
[Graphics]
GPUBufferCacheAccuracy = 1
streamoutBufferCacheSize = 48

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# Super Mario 3D World (JPN)
[CPU]
[Graphics]
accurateShaderMul = false
GPUBufferCacheAccuracy = 2

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# Mario Kart 8 (JPN)
[CPU]
cpuMode = Singlecore-Recompiler
[Graphics]
GPUBufferCacheAccuracy = 2

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# Scribblenauts Unlimited (EUR)
[General]
loadSharedLibraries = true
[Graphics]
GPUBufferCacheAccuracy = 0

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# Ben 10 Omniverse (USA)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# Darksiders II (USA)
[CPU]
cpuMode = Singlecore-Recompiler

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# Rayman Legends (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Scribblenauts Unlimited (US)
[General]
loadSharedLibraries = true
[Graphics]
GPUBufferCacheAccuracy = 0

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# Mass Effect 3 Special Edition (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# ZombiU (US)
[Graphics]
GPUBufferCacheAccuracy = 0

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# 007 Legends (US)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Cabela's Dangerous Hunts 2013 (USA)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# Mario Kart 8 (USA)
[CPU]
cpuMode = Singlecore-Recompiler
[Graphics]
GPUBufferCacheAccuracy = 2

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# Mario Kart 8 (EUR)
[CPU]
cpuMode = Singlecore-Recompiler
[Graphics]
GPUBufferCacheAccuracy = 2

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# ZombiU (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Rise of the Guardians: The Video Game (EUR)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# Rise of the Guardians: The Video Game (USA)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# Mass Effect 3 Special Edition (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Ben 10 Omniverse (EUR)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# Nano Assault Neo (USA)
[Graphics]
GPUBufferCacheAccuracy = 2

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# Nano Assault Neo (EUR)
[Graphics]
GPUBufferCacheAccuracy = 2

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# 007 Legends (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Super Smash Bros for Wii U (JPN)
[CPU]
cpuMode = Singlecore-Recompiler
[Graphics]
streamoutBufferCacheSize = 48
GPUBufferCacheAccuracy = 2

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# Darksiders II (EUR)
[CPU]
cpuMode = Singlecore-Recompiler

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# Rayman Legends (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Fast And Furious Showdown (USA)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# The Croods: Prehistoric Party! (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# ZombiU (JPN)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Mass Effect 3 Special Edition (JPN)
[Graphics]
GPUBufferCacheAccuracy = 0

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# The Smurfs 2 (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Rapala Pro Bass Fishing (US)
[Graphics]
GPUBufferCacheAccuracy = 0

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# The Smurfs 2 (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Xenoblade Chronicles X (JPN)
[CPU]
cpuMode = Singlecore-Recompiler
[Graphics]
accurateShaderMul = false
GPUBufferCacheAccuracy = 2

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# Monster Hunter 3 Ultimate (EUR)
[Graphics]
GPUBufferCacheAccuracy = 1
streamoutBufferCacheSize = 48

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# Monster Hunter 3 Ultimate (USA)
[Graphics]
GPUBufferCacheAccuracy = 1
streamoutBufferCacheSize = 48

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# Cabela's Dangerous Hunts 2013 (EUR)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Little Inferno (US)
[CPU]
extendedTextureReadback = true
[Graphics]
GPUBufferCacheAccuracy = 0

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# Little Inferno (EUR)
[CPU]
extendedTextureReadback = true
GPUBufferCacheAccuracy = 0

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# DuckTales: Remastered (USA)
[CPU]
cpuMode = Singlecore-Recompiler
[Graphics]
GPUBufferCacheAccuracy = 0
streamoutBufferCacheSize = 48

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# DuckTales: Remastered (EUR)
[CPU]
cpuMode = Singlecore-Recompiler
[Graphics]
GPUBufferCacheAccuracy = 0
streamoutBufferCacheSize = 48

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# Pikmin 3 (JPN)
[Graphics]
extendedTextureReadback = true
GPUBufferCacheAccuracy = 2

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# Pikmin 3 (USA)
[Graphics]
extendedTextureReadback = true
GPUBufferCacheAccuracy = 2

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# FAST Racing NEO (USA)
[CPU]
cpuMode = Singlecore-Recompiler
[Graphics]
GPUBufferCacheAccuracy = 1

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# Deus Ex: Human Revolution Director's Cut (EUR)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0
extendedTextureReadback = true
streamoutBufferCacheSize = 48

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# Deus Ex: Human Revolution Director's Cut (USA)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0
extendedTextureReadback = true
streamoutBufferCacheSize = 48

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# Pikmin 3 (EU)
[Graphics]
extendedTextureReadback = true

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# The Croods: Prehistoric Party! (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Fast And Furious Showdown (EUR)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# Yoshi's Woolly World (JPN)
[Graphics]
GPUBufferCacheAccuracy = 2

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# Scribblenauts Unmasked: A DC Comics Adventure (US)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Scribblenauts Unmasked: A DC Comics Adventure (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Sniper Elite V2 (EUR)
[Graphics]
GPUBufferCacheAccuracy = 1

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# Sniper Elite V2 (USA)
[Graphics]
GPUBufferCacheAccuracy = 1

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# LEGO Batman 2: DC Super Heroes (EUR)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# LEGO Batman 2: DC Super Heroes (USA)
[General]
loadSharedLibraries = false
GPUBufferCacheAccuracy = 0

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# BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Batman: Arkham Origins (EUR)
[CPU]
cpuMode = Singlecore-Recompiler
[Graphics]
GPUBufferCacheAccuracy = 0
streamoutBufferCacheSize = 48

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# DKC: Tropical Freeze (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Batman: Arkham Origins (USA)
[CPU]
cpuMode = Singlecore-Recompiler
[Graphics]
GPUBufferCacheAccuracy = 0
streamoutBufferCacheSize = 48

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# DKC: Tropical Freeze (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Angry Birds Trilogy (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Devil's Third (JPN)
[Graphics]
GPUBufferCacheAccuracy = 0
streamoutBufferCacheSize = 48

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# Angry Birds Trilogy (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# TLoZ: Wind Waker HD (USA)
[CPU]
[Graphics]
GPUBufferCacheAccuracy = 2

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# TLoZ: Wind Waker HD (EUR)
[CPU]
[Graphics]
GPUBufferCacheAccuracy = 2

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# DKC: Tropical Freeze (JPN)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Super Smash Bros for Wii U (USA)
[CPU]
cpuMode = Singlecore-Recompiler
[Graphics]
streamoutBufferCacheSize = 48
GPUBufferCacheAccuracy = 2

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# Super Smash Bros for Wii U (EUR)
[CPU]
cpuMode = Singlecore-Recompiler
[Graphics]
streamoutBufferCacheSize = 48
GPUBufferCacheAccuracy = 2

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# Super Mario 3D World (USA)
[CPU]
[Graphics]
accurateShaderMul = false
GPUBufferCacheAccuracy = 2

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# Super Mario 3D World (EUR)
[CPU]
[Graphics]
accurateShaderMul = false
GPUBufferCacheAccuracy = 2

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# Hello Kitty Kruisers (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Transformers: Rise of the Dark Spark (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Giana Sisters Twisted Dreams (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Giana Sisters Twisted Dreams (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# PUYO PUYO TETRIS (JPN)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Batman: Arkham Origins (JPN)
[CPU]
cpuMode = Singlecore-Recompiler
[Graphics]
GPUBufferCacheAccuracy = 0
streamoutBufferCacheSize = 48

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# Child of Light (USA)
[Graphics]
GPUBufferCacheAccuracy = 1

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# How to Train Your Dragon 2 (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Monkey Pirates (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# How to Train Your Dragon 2 (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Splatoon (JPN)
[CPU]
[Graphics]
GPUBufferCacheAccuracy = 2

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# Bombing Bastards (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Bombing Bastards (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Master Reboot (USA)
[General]
useRDTSC = false
[CPU]
cpuTimer = cycleCounter
cpuMode = Singlecore-Interpreter
[Graphics]
GPUBufferCacheAccuracy = 0

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# Stick It to the Man (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Child of Light (JPN)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Nihilumbra (EUR)
[CPU]
cpuMode = Singlecore-Interpreter
[Graphics]
GPUBufferCacheAccuracy = 0

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# Stick It to the Man (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Master Reboot (EUR)
[General]
useRDTSC = false
[CPU]
cpuTimer = cycleCounter
cpuMode = Singlecore-Interpreter
[Graphics]
GPUBufferCacheAccuracy = 0

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# Child of Light (EUR)
[Graphics]
GPUBufferCacheAccuracy = 1

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# Aqua Moto Racing Utopia (USA)
[GPU]
GPUBufferCacheAccuracy = 0
streamoutBufferCacheSize = 48

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# Monkey Pirates (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Aqua Moto Racing Utopia (EUR)
[GPU]
GPUBufferCacheAccuracy = 0
streamoutBufferCacheSize = 48

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# Transformers: Rise of the Dark Spark (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Little Inferno (JPN)
[CPU]
extendedTextureReadback = true
GPUBufferCacheAccuracy = 0

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# Splatoon (USA)
[CPU]
[Graphics]
GPUBufferCacheAccuracy = 2

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# Splatoon (EUR)
[CPU]
[Graphics]
GPUBufferCacheAccuracy = 2

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