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add an option to force mesh shaders
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6 changed files with 16 additions and 5 deletions
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@ -258,6 +258,7 @@ void InfoLog_PrintActiveSettings()
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else if (ActiveSettings::GetGraphicsAPI() == GraphicAPI::kMetal)
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{
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cemuLog_log(LogType::Force, "Async compile: {}", GetConfig().async_compile.GetValue() ? "true" : "false");
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cemuLog_log(LogType::Force, "Force mesh shaders: {}", GetConfig().force_mesh_shaders.GetValue() ? "true" : "false");
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cemuLog_log(LogType::Force, "Fast math: {}", g_current_game_profile->GetFastMath() ? "true" : "false");
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cemuLog_log(LogType::Force, "Buffer cache type: {}", g_current_game_profile->GetBufferCacheMode());
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cemuLog_log(LogType::Force, "Position invariance: {}", g_current_game_profile->GetPositionInvariance());
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