Fix render resolution at different UI scales (#514)

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goeiecool9999 2022-11-30 13:39:32 +01:00 committed by GitHub
parent a3476c7b7c
commit d3721c3f46
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18 changed files with 128 additions and 57 deletions

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@ -556,9 +556,9 @@ void OpenGLRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutpu
{
int windowWidth, windowHeight;
if (padView)
gui_getPadWindowSize(&windowWidth, &windowHeight);
gui_getPadWindowPhysSize(windowWidth, windowHeight);
else
gui_getWindowSize(&windowWidth, &windowHeight);
gui_getWindowPhysSize(windowWidth, windowHeight);
g_renderer->renderTarget_setViewport(0, 0, windowWidth, windowHeight, 0.0f, 1.0f);
g_renderer->ClearColorbuffer(padView);
}