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Miscellaneous translatable strings improvements and fixes (#159)
* Make PPC threads/texture cache info window columns untranslatable * Make several window titles translatable * Make About window text translatable * Fix <profile name> placeholder not being recognized as translatable * Miscellaneous improvements to GUI strings * Add a few missing entries to gitignore * Adjust Italian translation of Linux files
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24 changed files with 79 additions and 78 deletions
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@ -116,7 +116,7 @@ GameProfileWindow::GameProfileWindow(wxWindow* parent, uint64_t title_id)
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m_graphic_api = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(gapi_values), gapi_values);
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first_row->Add(m_graphic_api, 0, wxALL, 5);
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first_row->Add(new wxStaticText(panel, wxID_ANY, _("Shader mul accuracy")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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first_row->Add(new wxStaticText(panel, wxID_ANY, _("Shader multiplication accuracy")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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wxString mul_values[] = { _("false"), _("true"), _("minimal") };
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m_shader_mul_accuracy = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(mul_values), mul_values);
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