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Miscellaneous translatable strings improvements and fixes (#159)
* Make PPC threads/texture cache info window columns untranslatable * Make several window titles translatable * Make About window text translatable * Fix <profile name> placeholder not being recognized as translatable * Miscellaneous improvements to GUI strings * Add a few missing entries to gitignore * Adjust Italian translation of Linux files
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parent
1a1de370e4
commit
d22901be1c
24 changed files with 79 additions and 78 deletions
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@ -141,13 +141,13 @@ ChecksumTool::ChecksumTool(wxWindow* parent, wxTitleManagerList::TitleEntry& ent
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box_sizer->Add(m_verify_online, 0, wxALL | wxEXPAND, 5);
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m_verify_local = new wxButton(box, wxID_ANY, _("Verify with local file"));
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m_verify_online->SetToolTip(_("Verifies the checksum with a local json file you can select"));
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m_verify_online->SetToolTip(_("Verifies the checksum with a local JSON file you can select"));
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m_verify_local->Disable();
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m_verify_local->Bind(wxEVT_BUTTON, &ChecksumTool::OnVerifyLocal, this);
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box_sizer->Add(m_verify_local, 0, wxALL | wxEXPAND, 5);
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m_export_button = new wxButton(box, wxID_ANY, _("Export"));
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m_verify_online->SetToolTip(_("Export the title checksum data to a local json file"));
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m_verify_online->SetToolTip(_("Export the title checksum data to a local JSON file"));
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m_export_button->Disable();
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m_export_button->Bind(wxEVT_BUTTON, &ChecksumTool::OnExportChecksums, this);
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box_sizer->Add(m_export_button, 0, wxALL | wxEXPAND, 5);
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@ -477,7 +477,7 @@ void ChecksumTool::VerifyJsonEntry(const rapidjson::Document& doc)
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{
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if (test_entry.wud_hash.empty())
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{
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wxMessageBox(_("The verification data doesn't include a wud hash!"), _("Error"), wxOK | wxCENTRE | wxICON_WARNING, this);
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wxMessageBox(_("The verification data doesn't include a WUD hash!"), _("Error"), wxOK | wxCENTRE | wxICON_WARNING, this);
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return;
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}
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if(!boost::iequals(test_entry.wud_hash, m_json_entry.wud_hash))
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@ -708,7 +708,7 @@ void ChecksumTool::DoWork()
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EVP_DigestUpdate(sha256, buffer.data(), read);
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wxQueueEvent(this, new wxSetGaugeValue((int)((offset * 90) / wud_size), m_progress, m_status, wxStringFormat2(_("Reading game image: {}/{}kb"), offset / 1024, wud_size / 1024)));
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wxQueueEvent(this, new wxSetGaugeValue((int)((offset * 90) / wud_size), m_progress, m_status, wxStringFormat2(_("Reading game image: {0}/{1} kB"), offset / 1024, wud_size / 1024)));
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} while (read != 0 && size > 0);
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wud_close(wud);
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