include color format data types in ps hash

This commit is contained in:
Samuliak 2024-09-05 14:34:39 +02:00
parent 8a74445a96
commit cd72ad80d2
6 changed files with 49 additions and 19 deletions

View file

@ -282,7 +282,7 @@ namespace LatteDecompiler
if ((decompilerContext->shader->pixelColorOutputMask & (1 << i)) != 0)
{
//src->addFmt("#ifdef {}" _CRLF, GetColorAttachmentTypeStr(i));
src->addFmt("float4 passPixelColor{} [[color({})]];" _CRLF/*, GetColorAttachmentTypeStr(i)*/, i, i);
src->addFmt("{} passPixelColor{} [[color({})]];" _CRLF, GetColorBufferDataTypeStr(i, *decompilerContext->contextRegistersNew)/*, GetColorAttachmentTypeStr(i)*/, i, i);
//src->add("#endif" _CRLF);
}
}