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include color format data types in ps hash
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parent
8a74445a96
commit
cd72ad80d2
6 changed files with 49 additions and 19 deletions
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@ -3216,7 +3216,7 @@ static void _emitExportCode(LatteDecompilerShaderContext* shaderContext, LatteDe
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}
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// pixel color output
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//src->addFmt("#ifdef {}" _CRLF, GetColorAttachmentTypeStr(pixelColorOutputIndex));
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src->addFmt("out.passPixelColor{} = as_type<float4>(", pixelColorOutputIndex/*, GetColorAttachmentTypeStr(pixelColorOutputIndex)*/);
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src->addFmt("out.passPixelColor{} = as_type<{}>(", pixelColorOutputIndex, GetColorBufferDataTypeStr(pixelColorOutputIndex, *shaderContext->contextRegistersNew)/*, GetColorAttachmentTypeStr(pixelColorOutputIndex)*/);
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_emitExportGPRReadCode(shaderContext, cfInstruction, LATTE_DECOMPILER_DTYPE_FLOAT, i);
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src->add(");" _CRLF);
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//src->add("#endif" _CRLF);
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