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Vulkan: Fix a validation error + minor code refactor
We were using VK_EXT_DEPTH_CLIP_ENABLE but didn't actually request it. Also fixed an assert when closing Cemu caused by incorrectly tracking the number of allocated pipelines
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8 changed files with 73 additions and 63 deletions
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@ -452,6 +452,7 @@ private:
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bool dynamic_rendering = false; // VK_KHR_dynamic_rendering
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bool shader_float_controls = false; // VK_KHR_shader_float_controls
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bool present_wait = false; // VK_KHR_present_wait
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bool depth_clip_enable = false; // VK_EXT_depth_clip_enable
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}deviceExtensions;
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struct
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