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force compile shaders if needed
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d1c69e9945
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3 changed files with 51 additions and 38 deletions
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@ -944,15 +944,9 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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// Shaders
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LatteDecompilerShader* vertexShader = LatteSHRC_GetActiveVertexShader();
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if (vertexShader && !vertexShader->shader->IsCompiled())
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return;
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LatteDecompilerShader* geometryShader = LatteSHRC_GetActiveGeometryShader();
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if (geometryShader && !geometryShader->shader->IsCompiled())
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return;
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LatteDecompilerShader* pixelShader = LatteSHRC_GetActivePixelShader();
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const auto fetchShader = LatteSHRC_GetActiveFetchShader();
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if (vertexShader && !pixelShader->shader->IsCompiled())
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return;
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bool neverSkipAccurateBarrier = false;
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@ -1004,6 +998,17 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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// Render pass
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auto renderCommandEncoder = GetRenderCommandEncoder();
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// Render pipeline state
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MTL::RenderPipelineState* renderPipelineState = m_pipelineCache->GetRenderPipelineState(fetchShader, vertexShader, geometryShader, pixelShader, m_state.m_lastUsedFBO.m_attachmentsInfo, m_state.m_activeFBO.m_attachmentsInfo, LatteGPUState.contextNew);
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if (!renderPipelineState)
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return;
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if (renderPipelineState != encoderState.m_renderPipelineState)
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{
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renderCommandEncoder->setRenderPipelineState(renderPipelineState);
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encoderState.m_renderPipelineState = renderPipelineState;
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}
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// Depth stencil state
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// Disable depth write when there is no depth attachment
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@ -1222,17 +1227,6 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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// renderCommandEncoder->memoryBarrier(barrierBuffers.data(), barrierBuffers.size(), MTL::RenderStageVertex, MTL::RenderStageVertex);
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//}
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// Render pipeline state
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MTL::RenderPipelineState* renderPipelineState = m_pipelineCache->GetRenderPipelineState(fetchShader, vertexShader, geometryShader, pixelShader, m_state.m_lastUsedFBO.m_attachmentsInfo, m_state.m_activeFBO.m_attachmentsInfo, LatteGPUState.contextNew);
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if (!renderPipelineState)
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return;
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if (renderPipelineState != encoderState.m_renderPipelineState)
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{
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renderCommandEncoder->setRenderPipelineState(renderPipelineState);
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encoderState.m_renderPipelineState = renderPipelineState;
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}
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// Prepare streamout
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m_state.m_streamoutState.verticesPerInstance = count;
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LatteStreamout_PrepareDrawcall(count, instanceCount);
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