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Logging migration (forceLogDebug_printf) (#780)
* script changes - no arguments * script changes with 2 arguments * script changes with > 2 arguments * script conversions with 1 argument - pt. 1 * script conversions with 1 argument - pt. 2 * script conversions with 1 argument - pt. 3 * script conversions with 1 argument - pt. 4 * script conversions with 1 argument - pt. 5 Pointer format hunting * Fixed pointer format * script conversions with 1 argument - final * fixed conversion in non utf-8 file * fixed conversion with capital letter * actually fixed conversion with capital letter * fixed another capital lettering issue * Added conversions with LR removed * removed LR from logs * Converted logs that previously contained LR * converted log that originally specified string length * fixed log with commas in main text * fixed multi-line log * Fixed more logs with commas in main text * Fixed unformatted pointer * added conversion with float value * converted lines with double parameters * converted missed line * corrected argument formatting Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com> * Fixed misspellings of "unhandled" unhandeled -> unhandled Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com> --------- Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>
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98 changed files with 469 additions and 469 deletions
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@ -350,7 +350,7 @@ void GamePatch_scan()
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hleAddr = hle_locate(ffl_floatArrayEndianSwap, NULL, sizeof(ffl_floatArrayEndianSwap));
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if (hleAddr)
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{
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forceLogDebug_printf("HLE: Hook FFL float array endian swap function at 0x%08x", hleAddr);
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cemuLog_logDebug(LogType::Force, "HLE: Hook FFL float array endian swap function at 0x{:08x}", hleAddr);
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sint32 functionIndex = hleIndex_h000000003;
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uint32 opcode = (1 << 26) | (functionIndex); // opcode for HLE: 0x1000 + FunctionIndex
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memory_write<uint32>(hleAddr, opcode);
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@ -360,7 +360,7 @@ void GamePatch_scan()
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//hleAddr = hle_locate(xcx_enterCriticalSectionSignature, xcx_enterCriticalSectionMask, sizeof(xcx_enterCriticalSectionSignature));
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//if (hleAddr)
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//{
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// forceLogDebug_printf("HLE: Hook XCX enterCriticalSection function at 0x%08x", hleAddr);
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// cemuLog_logDebug(LogType::Force, "HLE: Hook XCX enterCriticalSection function at 0x{:08x}", hleAddr);
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// hleIndex_h000000004 = osLib_getFunctionIndex("hle", "h000000004");
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// sint32 functionIndex = hleIndex_h000000004;
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// uint32 opcode = (1 << 26) | (functionIndex); // opcode for HLE: 0x1000 + FunctionIndex
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@ -387,7 +387,7 @@ void GamePatch_scan()
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hleAddr = hle_locate(smash4_softlockFixV0Signature, smash4_softlockFixV0Mask, sizeof(smash4_softlockFixV0Signature));
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if (hleAddr)
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{
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forceLogDebug_printf("Smash softlock fix: 0x%08x", hleAddr);
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cemuLog_logDebug(LogType::Force, "Smash softlock fix: 0x{:08x}", hleAddr);
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memory_writeU32(hleAddr+0x20, memory_readU32(hleAddr+0x1C));
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}
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@ -396,7 +396,7 @@ void GamePatch_scan()
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hleAddr = hle_locate(pmcs_yellowPaintStarCrashV0Signature, nullptr, sizeof(pmcs_yellowPaintStarCrashV0Signature));
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if (hleAddr)
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{
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forceLogDebug_printf("Color Splash crash fix: 0x%08x", hleAddr);
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cemuLog_logDebug(LogType::Force, "Color Splash crash fix: 0x{:08x}", hleAddr);
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uint32 funcAddr = PPCInterpreter_makeCallableExportDepr(hleExport_pmcs_yellowPaintStarCrashWorkaround);
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// set absolute jump
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uint32 opc = 0x48000000;
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