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fix: vertex buffer leaks
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caba20da4b
commit
c6ab45a098
5 changed files with 30 additions and 27 deletions
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@ -77,6 +77,7 @@ void MetalRenderer::InitializeLayer(const Vector2i& size, bool mainWindow)
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m_metalLayer = (CA::MetalLayer*)CreateMetalLayer(windowInfo.handle);
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m_metalLayer->setDevice(m_device);
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// TODO: don't always force sRGB
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// TODO: shouldn't this be handled differently?
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m_metalLayer->setPixelFormat(MTL::PixelFormatRGBA8Unorm_sRGB);
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@ -476,7 +477,7 @@ void MetalRenderer::buffer_bindVertexBuffer(uint32 bufferIndex, uint32 offset, u
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buffer.size = size;
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buffer.restrideInfo = {};
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m_memoryManager->TrackVertexBuffer(bufferIndex, offset, size, buffer.restrideInfo);
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m_memoryManager->TrackVertexBuffer(bufferIndex, offset, size, &buffer.restrideInfo);
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}
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void MetalRenderer::buffer_bindUniformBuffer(LatteConst::ShaderType shaderType, uint32 bufferIndex, uint32 offset, uint32 size)
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