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Latte: Add support for shader instructions MIN_UINT and MAX_UINT
Seen in the eShop version of Fatal Frame Also made some warnings less spammy since this game seems to trigger it a lot
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6 changed files with 20 additions and 10 deletions
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@ -408,7 +408,7 @@ bool VPADController::push_rumble(uint8* pattern, uint8 length)
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std::scoped_lock lock(m_rumble_mutex);
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if (m_rumble_queue.size() >= 5)
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{
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cemuLog_logDebug(LogType::Force, "too many cmds");
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cemuLog_logDebugOnce(LogType::Force, "VPADControlMotor(): Pattern too long");
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return false;
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}
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