Latte: Add support for shader instructions MIN_UINT and MAX_UINT

Seen in the eShop version of Fatal Frame
Also made some warnings less spammy since this game seems to trigger it a lot
This commit is contained in:
Exzap 2024-11-16 13:45:33 +01:00
parent 2065ac5f63
commit c3e29fb619
6 changed files with 20 additions and 10 deletions

View file

@ -408,7 +408,7 @@ bool VPADController::push_rumble(uint8* pattern, uint8 length)
std::scoped_lock lock(m_rumble_mutex);
if (m_rumble_queue.size() >= 5)
{
cemuLog_logDebug(LogType::Force, "too many cmds");
cemuLog_logDebugOnce(LogType::Force, "VPADControlMotor(): Pattern too long");
return false;
}