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GfxPack: Refactor + better unicode support
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6 changed files with 64 additions and 81 deletions
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@ -209,7 +209,7 @@ bool GameProfile::Load(uint64_t title_id)
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m_gameName = std::string(game_name.begin(), game_name.end());
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trim(m_gameName.value());
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}
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IniParser iniParser(*profileContents, gameProfilePath.string());
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IniParser iniParser(*profileContents, _pathToUtf8(gameProfilePath));
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// parse ini
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while (iniParser.NextSection())
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{
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