mirror of
https://github.com/cemu-project/Cemu.git
synced 2025-07-08 16:01:19 +12:00
use buffer allocator for restrided vertex buffers
This commit is contained in:
parent
27925a4fd9
commit
bba2bbcefb
3 changed files with 18 additions and 31 deletions
|
@ -795,7 +795,7 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
|
|||
}
|
||||
|
||||
// Render pipeline state
|
||||
MTL::RenderPipelineState* renderPipelineState = m_pipelineCache->GetPipelineState(fetchShader, vertexShader, pixelShader, m_state.m_activeFBO, LatteGPUState.contextNew);
|
||||
MTL::RenderPipelineState* renderPipelineState = m_pipelineCache->GetPipelineState(fetchShader, vertexShader, pixelShader, m_state.m_lastUsedFBO, LatteGPUState.contextNew);
|
||||
renderCommandEncoder->setRenderPipelineState(renderPipelineState);
|
||||
|
||||
// Uniform buffers, textures and samplers
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue