fix: incorrect texture usages

This commit is contained in:
Samuliak 2024-10-24 17:15:24 +02:00
parent 1750715791
commit b8021b642d
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2 changed files with 3 additions and 5 deletions

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@ -23,7 +23,6 @@
#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalLayerHandle.h"
#include "Cafe/HW/Latte/Renderer/Renderer.h"
#include "HW/Latte/Renderer/Metal/MetalAttachmentsInfo.h"
#include "config/CemuConfig.h"
#define IMGUI_IMPL_METAL_CPP
@ -70,6 +69,7 @@ MetalRenderer::MetalRenderer()
MTL::TextureDescriptor* textureDescriptor = MTL::TextureDescriptor::alloc()->init();
textureDescriptor->setTextureType(MTL::TextureType1D);
textureDescriptor->setWidth(1);
textureDescriptor->setUsage(MTL::TextureUsageShaderRead);
m_nullTexture1D = m_device->newTexture(textureDescriptor);
#ifdef CEMU_DEBUG_ASSERT
m_nullTexture1D->setLabel(GetLabel("Null texture 1D", m_nullTexture1D));
@ -77,6 +77,7 @@ MetalRenderer::MetalRenderer()
textureDescriptor->setTextureType(MTL::TextureType2D);
textureDescriptor->setHeight(1);
textureDescriptor->setUsage(MTL::TextureUsageShaderRead | MTL::TextureUsageRenderTarget);
m_nullTexture2D = m_device->newTexture(textureDescriptor);
#ifdef CEMU_DEBUG_ASSERT
m_nullTexture2D->setLabel(GetLabel("Null texture 2D", m_nullTexture2D));