correct the object shader hash

This commit is contained in:
Samuliak 2024-09-04 07:36:40 +02:00
parent 2ee92e53e9
commit b13ba58aad
4 changed files with 27 additions and 12 deletions

View file

@ -8,7 +8,6 @@
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompilerInstructions.h"
#include "Cafe/HW/Latte/Core/FetchShader.h"
#include "Cafe/HW/Latte/ISA/LatteInstructions.h"
#include "HW/Latte/Renderer/Renderer.h"
#include "util/containers/LookupTableL3.h"
#include "util/helpers/fspinlock.h"
#include <openssl/sha.h> /* SHA1_DIGEST_LENGTH */
@ -108,14 +107,6 @@ void LatteShader_calculateFSKey(LatteFetchShader* fetchShader)
key += (uint64)(attrib->offset & 3);
key = std::rotl<uint64>(key, 2);
}
// TODO: also check if geometry shader is used
if (g_renderer->GetType() == RendererAPI::Metal)
{
key += (uint64)group.attributeBufferIndex;
key = std::rotl<uint64>(key, 5);
// TODO: hash the stride as well
}
}
// todo - also hash invalid buffer groups?
fetchShader->key = key;
@ -155,6 +146,23 @@ void LatteFetchShader::CalculateFetchShaderVkHash()
this->vkPipelineHashFragment = h;
}
void LatteFetchShader::CalculateFetchShaderMtlObjectShaderHash(uint32* contextRegister)
{uint64 key = 0;
for (sint32 g = 0; g < bufferGroups.size(); g++)
{
LatteParsedFetchShaderBufferGroup_t& group = bufferGroups[g];
uint32 bufferIndex = group.attributeBufferIndex;
uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
uint32 bufferStride = (contextRegister[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
key += (uint64)bufferIndex;
key = std::rotl<uint64>(key, 5);
key += (uint64)bufferStride;
key = std::rotl<uint64>(key, 5);
}
mtlShaderHashObject = key;
}
void _fetchShaderDecompiler_parseInstruction_VTX_SEMANTIC(LatteFetchShader* parsedFetchShader, uint32* contextRegister, const LatteClauseInstruction_VTX* instr)
{
uint32 semanticId = instr->getFieldSEM_SEMANTIC_ID(); // location (attribute index inside shader)
@ -337,6 +345,7 @@ LatteFetchShader* LatteShaderRecompiler_createFetchShader(LatteFetchShader::Cach
// these only make sense when vertex shader does not call FS?
LatteShader_calculateFSKey(newFetchShader);
newFetchShader->CalculateFetchShaderVkHash();
newFetchShader->CalculateFetchShaderMtlObjectShaderHash(contextRegister);
return newFetchShader;
}
@ -396,6 +405,7 @@ LatteFetchShader* LatteShaderRecompiler_createFetchShader(LatteFetchShader::Cach
}
LatteShader_calculateFSKey(newFetchShader);
newFetchShader->CalculateFetchShaderVkHash();
newFetchShader->CalculateFetchShaderMtlObjectShaderHash(contextRegister);
// register in cache
// its possible that during multi-threaded shader cache loading, two identical (same hash) fetch shaders get created simultaneously