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fix: shader errors and shader crashes
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parent
aac9b123a5
commit
af3ce80b7c
10 changed files with 252 additions and 302 deletions
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@ -9,11 +9,12 @@ RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type
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MTL::Library* library = mtlRenderer->GetDevice()->newLibrary(NS::String::string(mslCode.c_str(), NS::ASCIIStringEncoding), nullptr, &error);
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if (error)
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{
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cemuLog_log(LogType::MetalLogging, "Failed to create library (error: {}) -> source:\n{}", error->localizedDescription()->utf8String(), mslCode.c_str());
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printf("Failed to create library (error: %s) -> source:\n%s", error->localizedDescription()->utf8String(), mslCode.c_str());
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error->release();
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return;
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}
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m_function = library->newFunction(NS::String::string("main0", NS::ASCIIStringEncoding));
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library->release();
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}
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RendererShaderMtl::~RendererShaderMtl()
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