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https://github.com/cemu-project/Cemu.git
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remove useless texture member variables
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parent
388bbe2586
commit
aec7a182ce
5 changed files with 8 additions and 19 deletions
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@ -8,7 +8,7 @@
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LatteTextureMtl::LatteTextureMtl(class MetalRenderer* mtlRenderer, Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle,
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LatteTextureMtl::LatteTextureMtl(class MetalRenderer* mtlRenderer, Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle,
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Latte::E_HWTILEMODE tileMode, bool isDepth)
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Latte::E_HWTILEMODE tileMode, bool isDepth)
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: LatteTexture(dim, physAddress, physMipAddress, format, width, height, depth, pitch, mipLevels, swizzle, tileMode, isDepth), m_mtlr(mtlRenderer), m_format(format), m_isDepth(isDepth)
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: LatteTexture(dim, physAddress, physMipAddress, format, width, height, depth, pitch, mipLevels, swizzle, tileMode, isDepth), m_mtlr(mtlRenderer)
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{
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{
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MTL::TextureDescriptor* desc = MTL::TextureDescriptor::alloc()->init();
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MTL::TextureDescriptor* desc = MTL::TextureDescriptor::alloc()->init();
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desc->setStorageMode(MTL::StorageModePrivate);
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desc->setStorageMode(MTL::StorageModePrivate);
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@ -17,14 +17,6 @@ public:
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return m_texture;
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return m_texture;
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}
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}
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Latte::E_GX2SURFFMT GetFormat() const {
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return m_format;
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}
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bool IsDepth() const {
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return m_isDepth;
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}
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void AllocateOnHost() override;
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void AllocateOnHost() override;
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protected:
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protected:
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@ -34,7 +26,4 @@ private:
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class MetalRenderer* m_mtlr;
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class MetalRenderer* m_mtlr;
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MTL::Texture* m_texture;
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MTL::Texture* m_texture;
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Latte::E_GX2SURFFMT m_format;
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bool m_isDepth;
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};
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};
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@ -19,8 +19,8 @@ void LatteTextureReadbackInfoMtl::StartTransfer()
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cemu_assert_debug(m_textureView->firstMip == 0);
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cemu_assert_debug(m_textureView->firstMip == 0);
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cemu_assert_debug(m_textureView->baseTexture->dim != Latte::E_DIM::DIM_3D);
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cemu_assert_debug(m_textureView->baseTexture->dim != Latte::E_DIM::DIM_3D);
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size_t bytesPerRow = GetMtlTextureBytesPerRow(baseTexture->format, baseTexture->IsDepth(), baseTexture->width);
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size_t bytesPerRow = GetMtlTextureBytesPerRow(baseTexture->format, baseTexture->isDepth, baseTexture->width);
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size_t bytesPerImage = GetMtlTextureBytesPerImage(baseTexture->format, baseTexture->IsDepth(), baseTexture->height, bytesPerRow);
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size_t bytesPerImage = GetMtlTextureBytesPerImage(baseTexture->format, baseTexture->isDepth, baseTexture->height, bytesPerRow);
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auto blitCommandEncoder = m_mtlr->GetBlitCommandEncoder();
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auto blitCommandEncoder = m_mtlr->GetBlitCommandEncoder();
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@ -184,7 +184,7 @@ MTL::Texture* LatteTextureViewMtl::CreateSwizzledView(uint32 gpuSamplerSwizzle)
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levelCount = std::min(levelCount, m_baseTexture->maxPossibleMipLevels - baseLevel);
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levelCount = std::min(levelCount, m_baseTexture->maxPossibleMipLevels - baseLevel);
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levelCount = std::max(levelCount, (uint32)1);
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levelCount = std::max(levelCount, (uint32)1);
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auto pixelFormat = GetMtlPixelFormat(format, m_baseTexture->IsDepth());
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auto pixelFormat = GetMtlPixelFormat(format, m_baseTexture->isDepth);
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MTL::Texture* texture = m_baseTexture->GetTexture()->newTextureView(pixelFormat, textureType, NS::Range::Make(baseLevel, levelCount), NS::Range::Make(baseLayer, layerCount), swizzle);
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MTL::Texture* texture = m_baseTexture->GetTexture()->newTextureView(pixelFormat, textureType, NS::Range::Make(baseLevel, levelCount), NS::Range::Make(baseLayer, layerCount), swizzle);
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return texture;
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return texture;
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@ -351,8 +351,8 @@ void MetalRenderer::HandleScreenshotRequest(LatteTextureView* texView, bool padV
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int width, height;
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int width, height;
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texMtl->GetEffectiveSize(width, height, 0);
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texMtl->GetEffectiveSize(width, height, 0);
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uint32 bytesPerRow = GetMtlTextureBytesPerRow(texMtl->format, texMtl->IsDepth(), width);
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uint32 bytesPerRow = GetMtlTextureBytesPerRow(texMtl->format, texMtl->isDepth, width);
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uint32 size = GetMtlTextureBytesPerImage(texMtl->format, texMtl->IsDepth(), height, bytesPerRow);
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uint32 size = GetMtlTextureBytesPerImage(texMtl->format, texMtl->isDepth, height, bytesPerRow);
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// TODO: get a buffer from the memory manager
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// TODO: get a buffer from the memory manager
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MTL::Buffer* buffer = m_device->newBuffer(size, MTL::ResourceStorageModeShared);
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MTL::Buffer* buffer = m_device->newBuffer(size, MTL::ResourceStorageModeShared);
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@ -670,9 +670,9 @@ void MetalRenderer::texture_loadSlice(LatteTexture* hostTexture, sint32 width, s
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sliceIndex = 0;
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sliceIndex = 0;
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}
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}
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size_t bytesPerRow = GetMtlTextureBytesPerRow(textureMtl->GetFormat(), textureMtl->IsDepth(), width);
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size_t bytesPerRow = GetMtlTextureBytesPerRow(textureMtl->format, textureMtl->isDepth, width);
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// No need to set bytesPerImage for 3D textures, since we always load just one slice
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// No need to set bytesPerImage for 3D textures, since we always load just one slice
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//size_t bytesPerImage = GetMtlTextureBytesPerImage(textureMtl->GetFormat(), textureMtl->IsDepth(), height, bytesPerRow);
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//size_t bytesPerImage = GetMtlTextureBytesPerImage(textureMtl->GetFormat(), textureMtl->isDepth, height, bytesPerRow);
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//if (m_isAppleGPU)
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//if (m_isAppleGPU)
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//{
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//{
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// textureMtl->GetTexture()->replaceRegion(MTL::Region(0, 0, offsetZ, width, height, 1), mipIndex, sliceIndex, pixelData, bytesPerRow, 0);
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// textureMtl->GetTexture()->replaceRegion(MTL::Region(0, 0, offsetZ, width, height, 1), mipIndex, sliceIndex, pixelData, bytesPerRow, 0);
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