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Refactor more wstring instances to utf8-encoded string
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26 changed files with 82 additions and 114 deletions
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@ -352,7 +352,7 @@ void wxTitleManagerList::OnConvertToCompressedFormat(uint64 titleId, uint64 righ
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boost::replace_all(shortName, ":", "");
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}
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// for the default output directory we use the first game path configured by the user
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std::wstring defaultDir = L"";
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std::string defaultDir = "";
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if (!GetConfig().game_paths.empty())
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defaultDir = GetConfig().game_paths.front();
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// get the short name, which we will use as a suggested default file name
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