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Refactor more wstring instances to utf8-encoded string
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26 changed files with 82 additions and 114 deletions
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@ -65,7 +65,7 @@ public:
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void UpdateSettingsAfterGameLaunch();
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void RestoreSettingsAfterGameExited();
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bool FileLoad(std::wstring fileName, wxLaunchGameEvent::INITIATED_BY initiatedBy);
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bool FileLoad(const fs::path launchPath, wxLaunchGameEvent::INITIATED_BY initiatedBy);
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[[nodiscard]] bool IsGameLaunched() const { return m_game_launched; }
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