mirror of
https://github.com/cemu-project/Cemu.git
synced 2025-07-05 22:41:18 +12:00
fix: writing to depth from a fragment shader
This commit is contained in:
parent
1bcdade83e
commit
a50ce997df
4 changed files with 25 additions and 22 deletions
|
@ -287,15 +287,15 @@ void LatteDecompiler_analyzeTEXClause(LatteDecompilerShaderContext* shaderContex
|
|||
LatteDecompilerShader* shader = shaderContext->shader;
|
||||
for(auto& texInstruction : cfInstruction->instructionsTEX)
|
||||
{
|
||||
if( texInstruction.opcode == GPU7_TEX_INST_SAMPLE ||
|
||||
texInstruction.opcode == GPU7_TEX_INST_SAMPLE_L ||
|
||||
texInstruction.opcode == GPU7_TEX_INST_SAMPLE_LB ||
|
||||
texInstruction.opcode == GPU7_TEX_INST_SAMPLE_LZ ||
|
||||
texInstruction.opcode == GPU7_TEX_INST_SAMPLE_C ||
|
||||
if( texInstruction.opcode == GPU7_TEX_INST_SAMPLE ||
|
||||
texInstruction.opcode == GPU7_TEX_INST_SAMPLE_L ||
|
||||
texInstruction.opcode == GPU7_TEX_INST_SAMPLE_LB ||
|
||||
texInstruction.opcode == GPU7_TEX_INST_SAMPLE_LZ ||
|
||||
texInstruction.opcode == GPU7_TEX_INST_SAMPLE_C ||
|
||||
texInstruction.opcode == GPU7_TEX_INST_SAMPLE_C_L ||
|
||||
texInstruction.opcode == GPU7_TEX_INST_SAMPLE_C_LZ ||
|
||||
texInstruction.opcode == GPU7_TEX_INST_FETCH4 ||
|
||||
texInstruction.opcode == GPU7_TEX_INST_SAMPLE_G ||
|
||||
texInstruction.opcode == GPU7_TEX_INST_FETCH4 ||
|
||||
texInstruction.opcode == GPU7_TEX_INST_SAMPLE_G ||
|
||||
texInstruction.opcode == GPU7_TEX_INST_LD )
|
||||
{
|
||||
if (texInstruction.textureFetch.textureIndex < 0 || texInstruction.textureFetch.textureIndex >= LATTE_NUM_MAX_TEX_UNITS)
|
||||
|
@ -313,7 +313,7 @@ void LatteDecompiler_analyzeTEXClause(LatteDecompilerShaderContext* shaderContex
|
|||
shader->textureUnitSamplerAssignment[texInstruction.textureFetch.textureIndex] = texInstruction.textureFetch.samplerIndex;
|
||||
if( texInstruction.opcode == GPU7_TEX_INST_SAMPLE_C || texInstruction.opcode == GPU7_TEX_INST_SAMPLE_C_L || texInstruction.opcode == GPU7_TEX_INST_SAMPLE_C_LZ)
|
||||
shader->textureUsesDepthCompare[texInstruction.textureFetch.textureIndex] = true;
|
||||
|
||||
|
||||
bool useTexelCoords = false;
|
||||
if (texInstruction.opcode == GPU7_TEX_INST_SAMPLE && (texInstruction.textureFetch.unnormalized[0] && texInstruction.textureFetch.unnormalized[1] && texInstruction.textureFetch.unnormalized[2] && texInstruction.textureFetch.unnormalized[3]))
|
||||
useTexelCoords = true;
|
||||
|
@ -393,7 +393,7 @@ void LatteDecompiler_analyzeExport(LatteDecompilerShaderContext* shaderContext,
|
|||
}
|
||||
else if( cfInstruction->exportType == 0 && cfInstruction->exportArrayBase == 61 )
|
||||
{
|
||||
// writes pixel depth
|
||||
shader->depthWritten = true;
|
||||
}
|
||||
else
|
||||
debugBreakpoint();
|
||||
|
@ -419,7 +419,7 @@ void LatteDecompiler_analyzeExport(LatteDecompilerShaderContext* shaderContext,
|
|||
void LatteDecompiler_analyzeSubroutine(LatteDecompilerShaderContext* shaderContext, uint32 cfAddr)
|
||||
{
|
||||
// analyze CF and clauses up to RET statement
|
||||
|
||||
|
||||
// todo - find cfInstruction index from cfAddr
|
||||
cemu_assert_debug(false);
|
||||
|
||||
|
@ -505,9 +505,9 @@ namespace LatteDecompiler
|
|||
decompilerContext->hasUniformVarBlock = true;
|
||||
else if (decompilerContext->shader->uniformMode == LATTE_DECOMPILER_UNIFORM_MODE_FULL_CFILE)
|
||||
decompilerContext->hasUniformVarBlock = true;
|
||||
|
||||
bool hasAnyViewportScaleDisabled =
|
||||
!decompilerContext->contextRegistersNew->PA_CL_VTE_CNTL.get_VPORT_X_SCALE_ENA() ||
|
||||
|
||||
bool hasAnyViewportScaleDisabled =
|
||||
!decompilerContext->contextRegistersNew->PA_CL_VTE_CNTL.get_VPORT_X_SCALE_ENA() ||
|
||||
!decompilerContext->contextRegistersNew->PA_CL_VTE_CNTL.get_VPORT_Y_SCALE_ENA() ||
|
||||
!decompilerContext->contextRegistersNew->PA_CL_VTE_CNTL.get_VPORT_Z_SCALE_ENA();
|
||||
// we currently only support all on/off. Individual component scaling is not supported
|
||||
|
@ -803,7 +803,7 @@ void LatteDecompiler_analyze(LatteDecompilerShaderContext* shaderContext, LatteD
|
|||
|
||||
for(sint32 i=0; i<LATTE_NUM_MAX_TEX_UNITS; i++)
|
||||
{
|
||||
if (!shaderContext->output->textureUnitMask[i])
|
||||
if (!shaderContext->output->textureUnitMask[i])
|
||||
{
|
||||
// texture unit not used
|
||||
shader->textureUnitDim[i] = (Latte::E_DIM)0xFF;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue