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macOS: Workaround for MoltenVK stride limitation (#534)
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6 changed files with 57 additions and 3 deletions
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@ -342,6 +342,8 @@ public:
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void bufferCache_copy(uint32 srcOffset, uint32 dstOffset, uint32 size) override;
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void buffer_bindVertexBuffer(uint32 bufferIndex, uint32 buffer, uint32 size) override;
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void buffer_bindVertexStrideWorkaroundBuffer(VkBuffer fixedBuffer, uint32 offset, uint32 bufferIndex, uint32 size);
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std::pair<VkBuffer, uint32> buffer_genStrideWorkaroundVertexBuffer(MPTR buffer, uint32 size, uint32 oldStride);
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void buffer_bindUniformBuffer(LatteConst::ShaderType shaderType, uint32 bufferIndex, uint32 offset, uint32 size) override;
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RendererShader* shader_create(RendererShader::ShaderType type, uint64 baseHash, uint64 auxHash, const std::string& source, bool isGameShader, bool isGfxPackShader) override;
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