macOS: Workaround for MoltenVK stride limitation (#534)

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goeiecool9999 2022-11-30 01:26:42 +01:00 committed by GitHub
parent 79e731d9b4
commit a3476c7b7c
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6 changed files with 57 additions and 3 deletions

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@ -342,6 +342,8 @@ public:
void bufferCache_copy(uint32 srcOffset, uint32 dstOffset, uint32 size) override;
void buffer_bindVertexBuffer(uint32 bufferIndex, uint32 buffer, uint32 size) override;
void buffer_bindVertexStrideWorkaroundBuffer(VkBuffer fixedBuffer, uint32 offset, uint32 bufferIndex, uint32 size);
std::pair<VkBuffer, uint32> buffer_genStrideWorkaroundVertexBuffer(MPTR buffer, uint32 size, uint32 oldStride);
void buffer_bindUniformBuffer(LatteConst::ShaderType shaderType, uint32 bufferIndex, uint32 offset, uint32 size) override;
RendererShader* shader_create(RendererShader::ShaderType type, uint64 baseHash, uint64 auxHash, const std::string& source, bool isGameShader, bool isGfxPackShader) override;