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use uchar for index type
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3 changed files with 6 additions and 4 deletions
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@ -1187,9 +1187,12 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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// TODO: make a helper function for this
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renderCommandEncoder->setObjectBytes(&verticesPerInstance, sizeof(verticesPerInstance), vertexShader->resourceMapping.verticesPerInstanceBinding);
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encoderState.m_buffers[METAL_SHADER_TYPE_OBJECT][vertexShader->resourceMapping.verticesPerInstanceBinding] = {nullptr};
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if (indexBuffer)
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SetBuffer(renderCommandEncoder, METAL_SHADER_TYPE_OBJECT, indexBuffer, indexBufferOffset, vertexShader->resourceMapping.indexBufferBinding);
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renderCommandEncoder->setObjectBytes(&hostIndexType, sizeof(hostIndexType), vertexShader->resourceMapping.indexTypeBinding);
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uint8 hostIndexTypeU8 = (uint8)hostIndexType;
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renderCommandEncoder->setObjectBytes(&hostIndexTypeU8, sizeof(hostIndexTypeU8), vertexShader->resourceMapping.indexTypeBinding);
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encoderState.m_buffers[METAL_SHADER_TYPE_OBJECT][vertexShader->resourceMapping.indexTypeBinding] = {nullptr};
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uint32 verticesPerPrimitive = 0;
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