fix: shader errors

This commit is contained in:
Samuliak 2024-08-02 17:48:25 +02:00
parent e4abb305ac
commit a2d15858ad
8 changed files with 106 additions and 80 deletions

View file

@ -2,6 +2,7 @@
#include "Cafe/HW/Latte/Renderer/Metal/LatteTextureMtl.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
#include "Metal/MTLTexture.hpp"
LatteTextureViewMtl::LatteTextureViewMtl(MetalRenderer* mtlRenderer, LatteTextureMtl* texture, Latte::E_DIM dim, Latte::E_GX2SURFFMT format, sint32 firstMip, sint32 mipCount, sint32 firstSlice, sint32 sliceCount)
: LatteTextureView(texture, firstMip, mipCount, firstSlice, sliceCount, dim, format), m_mtlr(mtlRenderer), m_format(format)
@ -39,8 +40,7 @@ LatteTextureViewMtl::LatteTextureViewMtl(MetalRenderer* mtlRenderer, LatteTextur
if (textureType == MTL::TextureType3D)
{
cemu_assert_debug(firstMip == 0);
// TODO: uncomment
//cemu_assert_debug(this->numSlice == baseTexture->depth);
cemu_assert_debug(this->numSlice == baseTexture->depth);
baseLayer = 0;
layerCount = 1;
}