Use unordered_map for keydown to allow codes above 255 (#248)

- Adds internal support for 32bit key codes, required for proper keyboard input on Linux
- Use gdk_keyval_name to get key name on Linux
This commit is contained in:
SSimco 2022-09-18 18:07:26 -07:00 committed by GitHub
parent 5e968eff4f
commit 9f02733a0d
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 143 additions and 83 deletions

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@ -153,6 +153,15 @@ bool gui_isPadWindowOpen()
#include <dlfcn.h>
typedef void GdkDisplay;
namespace
{
const char* (*gdk_keyval_name)(unsigned int keyval);
}
std::string gui_gtkRawKeyCodeToString(uint32 keyCode)
{
return gdk_keyval_name(keyCode);
}
#endif
void gui_initHandleContextFromWxWidgetsWindow(WindowHandleInfo& handleInfoOut, class wxWindow* wxw)
@ -176,9 +185,11 @@ void gui_initHandleContextFromWxWidgetsWindow(WindowHandleInfo& handleInfoOut, c
Window (*dyn_gdk_x11_window_get_xid)(GdkWindow *window);
dyn_gdk_x11_window_get_xid = (Window(*)(GdkWindow *window))dlsym(RTLD_NEXT, "gdk_x11_window_get_xid");
gdk_keyval_name = (const char* (*)(unsigned int))dlsym(RTLD_NEXT, "gdk_keyval_name");
if(!dyn_gtk_widget_realize || !dyn_gtk_widget_get_window ||
!dyn_gdk_window_get_display || !dyn_gdk_x11_display_get_xdisplay ||
!dyn_gdk_x11_window_get_xid)
!dyn_gdk_x11_window_get_xid || !gdk_keyval_name)
{
cemuLog_log(LogType::Force, "Unable to load GDK symbols");
return;
@ -206,10 +217,7 @@ void gui_initHandleContextFromWxWidgetsWindow(WindowHandleInfo& handleInfoOut, c
bool gui_isKeyDown(int key)
{
if (key >= 256)
return false;
return g_window_info.keydown[key];
return g_window_info.get_keystate(key);
}
void gui_notifyGameLoaded()