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Latte: Add support for MIN_DX10 shader instruction
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7 changed files with 10 additions and 7 deletions
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@ -209,7 +209,6 @@ uint32 VkTextureChunkedHeap::allocateNewChunk(uint32 chunkIndex, uint32 minimumA
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VkResult r = vkAllocateMemory(m_device, &allocInfo, nullptr, &imageMemory);
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if (r != VK_SUCCESS)
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continue;
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forceLog_printf("Vulkan-Info: Allocated additional memory for textures from device-local memory");
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m_list_chunkInfo[chunkIndex].mem = imageMemory;
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return allocationSize;
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}
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@ -225,7 +224,6 @@ uint32 VkTextureChunkedHeap::allocateNewChunk(uint32 chunkIndex, uint32 minimumA
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VkResult r = vkAllocateMemory(m_device, &allocInfo, nullptr, &imageMemory);
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if (r != VK_SUCCESS)
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continue;
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forceLog_printf("Vulkan-Info: Allocated additional memory for textures from host-local memory");
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m_list_chunkInfo[chunkIndex].mem = imageMemory;
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return allocationSize;
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}
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