Latte: Add support for MIN_DX10 shader instruction

This commit is contained in:
Exzap 2023-02-22 13:09:37 +01:00
parent 05e0f349e0
commit 9d25b88368
7 changed files with 10 additions and 7 deletions

View file

@ -209,7 +209,6 @@ uint32 VkTextureChunkedHeap::allocateNewChunk(uint32 chunkIndex, uint32 minimumA
VkResult r = vkAllocateMemory(m_device, &allocInfo, nullptr, &imageMemory);
if (r != VK_SUCCESS)
continue;
forceLog_printf("Vulkan-Info: Allocated additional memory for textures from device-local memory");
m_list_chunkInfo[chunkIndex].mem = imageMemory;
return allocationSize;
}
@ -225,7 +224,6 @@ uint32 VkTextureChunkedHeap::allocateNewChunk(uint32 chunkIndex, uint32 minimumA
VkResult r = vkAllocateMemory(m_device, &allocInfo, nullptr, &imageMemory);
if (r != VK_SUCCESS)
continue;
forceLog_printf("Vulkan-Info: Allocated additional memory for textures from host-local memory");
m_list_chunkInfo[chunkIndex].mem = imageMemory;
return allocationSize;
}